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Memory address for BlueStacks running CandyCrush
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gabarito
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PostPosted: Mon Oct 07, 2013 11:43 am    Post subject: Reply with quote

Zaladine wrote:

@gabarito: I will try to study more about your findings (the values around lives address) later. But can't promise to do so soon since i have much to do from today to few days ahead...


Thank you, Zaladine. Don't worry to give an answer so soon. Meanwhile I'm exploring new levels I'd never seen before. BTW, I could understand a little bit more about the user pic. When it goes further, I don't know how to bring it back to syncronize with current level yet. Keeping it attached to current level, I could go to the next gate with challenges, complete those challenges filling with "3" at the correspondig address and keep going to the next gate. Doing so, I could reach the last level. Interestingly, my last level is 395, as you can see at picture 1. I think it's the APK file I installed. Where did you get yours?



Last level.jpg
 Description:
Picture 1
 Filesize:  56.86 KB
 Viewed:  31002 Time(s)

Last level.jpg


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Zaladine
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Location: Djokdja, Indonesia

PostPosted: Mon Oct 07, 2013 6:15 pm    Post subject: Reply with quote

gabarito wrote:
Meanwhile I'm exploring new levels I'd never seen before. BTW, I could understand a little bit more about the user pic. When it goes further, I don't know how to bring it back to syncronize with current level yet. Keeping it attached to current level, I could go to the next gate with challenges, complete those challenges filling with "3" at the correspondig address and keep going to the next gate. Doing so, I could reach the last level.

There could be strong reason that the User Pic is not something to indicate which level we're on at the moment. Instead, it is more likely showing the farthest level a player is on. This is more for online purpose so that players can see their friends progress (like the one on facebook version). So, it could be its design for unable to step backward...

Anyway, i congratulate you for reaching the last level available...

gabarito wrote:
Interestingly, my last level is 395, as you can see at picture 1. I think it's the APK file I installed. Where did you get yours?

I got mine from google play. We forgot one important thing: to synchronize the version of the game we're hacking on....

Razz

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boy toy
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PostPosted: Thu Oct 10, 2013 11:35 am    Post subject: Reply with quote

Zaladine wrote:
boy toy wrote:
How do I find a specific candy in the memory?

If i were to find exactly one specific candy's structure within the memory, say the candy right in the upper left corner of the candy board, then i can't do so yet.

What i did, as shown in my previous screen shots, was to find all of the yellow candies' structures. After found them, i deleted all unnecessary addresses and left only the candies type and color ones, then edited them simultaneously.

I used this GroupScan string:
Code:
4:0 4:3 4:-1 4:0 4:* 4:* 4:-1 4:4


The elements details:
0 : Candy's Type Code (0=common)
3 : Candy's Color Code (3=yellow)
-1 : constant
0 : constant
* : variable
* : bomb-type counter
-1 : constant
4 : constant

Above GroupScan string will search for all current yellow-common-candies on puzzle board.

I kept the first element addresses (which held the value of each candy's type), and change them at the same time.

That's how i did the trick...


I have tried to scan with the group scan value you gave above, but unfortunately I didn't get any useful results.
What do you think these constant values mean? I might be wrong, but there must be an explanation why it's there.
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Zaladine
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PostPosted: Fri Oct 11, 2013 9:17 am    Post subject: Reply with quote

boy toy wrote:
I have tried to scan with the group scan value you gave above, but unfortunately I didn't get any useful results.

You did it in BlueStacks, yes? And if you do, try to make sure your version is the updated one...

I also play the facebook version of this game. It turn out to be flash game, and so the values handling is very very much different to the android one. I hacked some elements, but not yet with this candy type hacking...



boy toy wrote:
What do you think these constant values mean? I might be wrong, but there must be an explanation why it's there.


The constant values are merely my interpretation and quick assumption to unexplained yet values around vital found addresses. They aren't fix yet, although they seem to be constant in each candy structures addresses (that's why i named them constant). The purpose was solely to allow me to find those candy addresses as quick as possible without further filtering scans. So, to be honest, i don't even sure their true purpose yet. It'll need further much more tedious experiment to find out each of their true purpose.

As a matter of fact, my recent experiment shows that the 0 constant i mentioned earlier is actually a variable with characteristic similar to pointers. But i can't dig on it any further since we all know that in BlueStacks we're dealing with Physical Memory. On legit (non-hacked) special types of candies, this supposedly-zero-constant element will not be zero at all.

The screen shots i provided (the ones where i seemed to successfully alter those candies type from common, striped, wrapped, and bombs) were indeed half successful: they have to be combined (e.g.: striped+wrapped or bomb+bomb) to make the legit effects. Merely match their color (e.g.: one strip-hacked yellow candy + 2 yellow candies) won't do anything good. And this turned out to be because of the 0 false constant i mentioned earlier: a legit striped candies, for example, won't have this 0 constant, instead the 0 will be replaced with a pointer-like value.

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gabarito
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PostPosted: Tue Oct 15, 2013 11:45 am    Post subject: Reply with quote

@Zaladine

Have you found out which is the address to open all the gates and the whole map?

My procedure to do that is to fill with 3 stars until the next gate. Then, I stop and fill the address for challenges and fill it with 3. After that, I go back to fill the levels stars... til the other next gate...

It's quite tedious.

If I fill all the levels with 3 stars, the user pic goes to the last filled level, but I cannot play anymore 'cause the current level becomes locked by the wrong position of the user pic.

Have you seen this MOD apk?
Have a look at it:
http://www1.zippyshare.com/v/53444534/file.html
File name is CandyCrush_v1.16.0_Mod_JAG.apk

Here, I think there is some problem with system fonts, 'cause I got these attached screens.



Mod-Apk1.png
 Description:
Mod-Apk1
 Filesize:  140.3 KB
 Viewed:  30665 Time(s)

Mod-Apk1.png



Mod-Apk2.png
 Description:
Mod-Apk2
 Filesize:  386.02 KB
 Viewed:  30665 Time(s)

Mod-Apk2.png


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Zaladine
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PostPosted: Tue Oct 15, 2013 5:48 pm    Post subject: Reply with quote

gabarito wrote:
Have you found out which is the address to open all the gates and the whole map?

My procedure to do that is to fill with 3 stars until the next gate. Then, I stop and fill the address for challenges and fill it with 3. After that, I go back to fill the levels stars... til the other next gate...

It's quite tedious.

As far as i know (and through some experiments also), there seem to no such addresses exist which unlock all 'gates' for the whole map. Up until now, your finding to unlock all 3 mission levels at each gate is the best yet.

It is indeed tedious to do, yet it works very well. Sometimes we have no choice but to do the tedious work (even the levels leap hack i posted days ago is tedious).


gabarito wrote:
If I fill all the levels with 3 stars, the user pic goes to the last filled level, but I cannot play anymore 'cause the current level becomes locked by the wrong position of the user pic.

There should be some mistake in the process, since i've never experience the same situation. However, you seem very close to the perfect hack (the one without bug).


gabarito wrote:
Have you seen this MOD apk?
Have a look at it:
http://www1.zippyshare.com/v/53444534/file.html
File name is CandyCrush_v1.16.0_Mod_JAG.apk

Here, I think there is some problem with system fonts, 'cause I got these attached screens.

I've never use any modded APK before. What dost it do anyway that make this different to the original release? (i'm downloading it anyway and will look at it later).

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gabarito
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PostPosted: Tue Oct 15, 2013 6:28 pm    Post subject: Reply with quote

Zaladine wrote:
What dost it do anyway that make this different to the original release? (i'm downloading it anyway and will look at it later).


I'm not sure, but at the link they say infinite money.
Here's the original link:
http://jogosandroidgratis.blogspot.com.br/2013/05/download-candy-crush-saga-v1120-apk.html

I never tried the Facebook version, so I don't realize how it handle the money thing.
And that problem with font (I guess) prevented me to explore more about it.

And, hey, thanks for your ever ready attitude. Smile
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Zaladine
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PostPosted: Wed Oct 16, 2013 10:52 am    Post subject: Reply with quote

The values handling in Facebook version is very much different. Almost none of things we've discussed before is useful. This perhaps because it's a flash game...

Vital values aren't difficult to hack, by the way...

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princo00
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PostPosted: Wed Dec 11, 2013 1:42 pm    Post subject: need help Reply with quote

İ'm trying to open new stages as you Zaladine explained on page 2 but i'm not successful yet. My memory viewer apparently has different data. where am i wrong?

the images are here. Help me please. i can't post url yet Sad so i clear http from the link

***postimg.org/image/nlgoqv0mx/***
***postimg.org/image/frg35gsu1/***
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Zaladine
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PostPosted: Mon Dec 16, 2013 7:52 pm    Post subject: Reply with quote

Sorry for late reply...

My advice is to keep on looking...

Group Scanning the stages score records
will likely bring out multiple results. The correct one should be very different
from your screenshots: values before them should not contain sequence of
0xFFs. Instead, the correct address should contain series of values at which
item boosters reside...

Unfortunately, I haven't have BlueStacks anymore in my PC. So i won't be
able to help you any further...

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princo00
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PostPosted: Fri Dec 20, 2013 2:45 pm    Post subject: Reply with quote

Thanks Zaladine,
I haven't have BlueStacks anymore too.
Candy Crush is a disease. Not an appetizing game for me anymore.
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kokoku
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PostPosted: Thu Feb 06, 2014 3:03 am    Post subject: Reply with quote

Zaladine... I just try to make jump level like on screenshoot and it work. now I tried to find booster address and make all colour stript like you but i can't. I am not stop to find it yet. Its really excite for me to find the right memory address.can you teach us how to find a true address for booster and make a strip like on screenshoot?
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Zaladine
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PostPosted: Thu Feb 06, 2014 2:34 pm    Post subject: Reply with quote

I've uninstalled my BlueStacks for quite a while so my answers may not be accurate...

First off, boosters address are several bytes away before the 'jump level' addresses. So if you managed to find the working jump level addresses, then all you have to do is to open it in memory view and scroll up several bytes to find them. Keep this window visible and do anything that will alter the amount of your boosters, i.e: tick their availability before one stage playing, or use the lollipop hammer and keep track of its amount. The address won't bee too far from the correct 'jump level' addresses...

About changing candy types, i've posted a quick method here:
http://forum.cheatengine.org/viewtopic.php?p=5499624#5499624

Please note however that the hack won't work for a single candy. To make it work, you'll have to alter two adjacent candies into a special type candies (i.e: Bomb and Stripped) and combine their power altogether to perform some special crushing. This is the only way i know to make them work...

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kokoku
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PostPosted: Fri Feb 14, 2014 2:44 am    Post subject: Reply with quote

Thanks Zaladine for reply. This is my scan.


Find booster edit several byte above live and level.png
 Description:
which are several bytes away before the 'jump level' addresses? i am trying to edit the several address like you say (i edit several byte above with 0 value to 55555 or 999999).
 Filesize:  241.44 KB
 Viewed:  27437 Time(s)

Find booster edit several byte above live and level.png



How to find booster.png
 Description:
I Think its a "real address" because i can change score and level with this address.
 Filesize:  247.75 KB
 Viewed:  27437 Time(s)

How to find booster.png



not have lollipop hammer.png
 Description:
lollipop hammer, ehmm...i managed to find this one too. its can "heal" me if i can't get a booster address. :lol: hehehe :lol: but i have nothing to scan because my lollipop is zero too. :( how to find it if i not have any lollipop? :lol: :lol:
 Filesize:  921.5 KB
 Viewed:  27437 Time(s)

not have lollipop hammer.png


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PrincessLu
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PostPosted: Thu Aug 28, 2014 12:37 pm    Post subject: new to cheat engine Reply with quote

So i have done 650 levels of candy crush without any cheats other than getting unlimited lives changing the time on my phone. frankly, im a little tired of candy crush now, especially waiting for new levels and pllaying dream world has killed the joy.

thats when i came across cheat engine. i am no longer interested in the game, but finding out cool things. i think im becoming a geek! trying to figure out how addresses work and this is an interesting way. so far i got the hang of scanning for numbers in the decimal. now trying to understand how to get to colors/stripes etc.

Thanks for posting Razz
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