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br0l0ck Cheater
Reputation: 63
Joined: 15 Aug 2007 Posts: 36
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Posted: Fri Sep 27, 2013 2:49 pm Post subject: |
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| looks fuckin shit
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Nirojan How do I cheat?
Reputation: 108
Joined: 16 Sep 2008 Posts: 0 Location: seshville
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Posted: Fri Sep 27, 2013 3:12 pm Post subject: |
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how does this work
is the left one like wasd and the right one is like mouse
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| Quote: | | yo i b 22 tryna make it in dis rap game but da steetz dont got luv for no wun na mean so im out hea tryna holla at da fams on dis innernet shit u no way i sayin |
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paupav Master Cheater
Reputation: 13
Joined: 15 Apr 2011 Posts: 314 Location: P. Sherman 42, Wallaby Way, Sydney
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:^( Grandmaster Cheater
Reputation: 109
Joined: 25 May 2007 Posts: 689
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Posted: Fri Sep 27, 2013 4:09 pm Post subject: |
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no those buttons are too awkward sorry it's shit
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Womanizer Grandmaster Cheater
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Joined: 30 May 2009 Posts: 958
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Posted: Fri Sep 27, 2013 4:18 pm Post subject: |
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Its seems promising. I like that they've made something new, and not something that has already been made.
We shall see.
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Cryoma Member of the Year
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Joined: 14 Jan 2009 Posts: 1819
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Posted: Fri Sep 27, 2013 4:46 pm Post subject: |
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It would take years of re-learning but I think overall it would be the most efficient controller made so far and certainly better than a keyboard for games that don't need a ton of keybindings.
I still think the mouse is superior for accuracy in pointing though.
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br0l0ck Cheater
Reputation: 63
Joined: 15 Aug 2007 Posts: 36
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Posted: Fri Sep 27, 2013 5:31 pm Post subject: |
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dualshock and xbox360 controllers are already both perfect, and I can switch between using them super easily, I dont prefer one over the other, but all these new controller designs that are in the xbox one, ps4, wii u and now steam controller, I dont see the point in trying to fix what isnt broken, whenever I feel like a game needs a controller to be played I never feel like it could be improved upon. I feel like its more of the games that need to control better than controllers at this point, playing Dark Souls with a dualshock or 360 controller feels perfect and I wish more third person games controlled that way.
since they're using portal as an example, i dont see the point in trying to innovate in first person control with controllers with a thumbstick like design, maybe they should have made something like a 10key less keyboard with a mouse that slides out that fits in your lap, people are already used to having laptops in their lap, so a small keyboard and normal sized mouse wouldn't be much more of a compromise as long as they made it more convenient
I dont think any of these new controllers will be hard to get used to, and I dont think they'll be inherently flawed, they just wont compare to kb/m and wont close the gap enough between controllers and kb/m enough to make a difference. it still will all come down to how a game controls more than anything
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Up2Admin I'm a spammer
Reputation: 126
Joined: 17 Oct 2007 Posts: 6548 Location: Texas
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Posted: Fri Sep 27, 2013 8:04 pm Post subject: |
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Would try. Looks different, doesn't look bad though.
Also the "don't fix what isn't broken" is a terrible mindset brolock, you should be ashamed.
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br0l0ck Cheater
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Joined: 15 Aug 2007 Posts: 36
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Posted: Fri Sep 27, 2013 8:17 pm Post subject: |
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| Up2Admin wrote: | Would try. Looks different, doesn't look bad though.
Also the "don't fix what isn't broken" is a terrible mindset brolock, you should be ashamed. | it isn't a terrible mindset for physical objects. humans will always have 10 fingers and 2 hands, theres not much innovation you can do in the hardware side of things. keyboards have been in the same type of design for a very long time, and so have controllers now, and there's a reason for that. if people wanted something different by now we would be using it.
like I said, it comes down more to how the game controls than an actual controller at this point, if we have more intuitive game controls then maybe hardware can follow, but right now no one goes out and buys a touchscreen for gaming, no one goes out and buys an Orb Weaver or any other specialized controller, there's already a peripheral for everything, mouse is best for first person, controller can work well for third person, fight sticks for fighting games, wheels for racing, flight stick for flying. why does the steam joystick need to be different? its just trying to emulate the mouse, its trying to fix what isn't broken.
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Maes Advanced Cheater
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Joined: 09 Apr 2009 Posts: 50
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Posted: Fri Sep 27, 2013 9:22 pm Post subject: |
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| Brolock wrote: | | Up2Admin wrote: | Would try. Looks different, doesn't look bad though.
Also the "don't fix what isn't broken" is a terrible mindset brolock, you should be ashamed. | it isn't a terrible mindset for physical objects. humans will always have 10 fingers and 2 hands, theres not much innovation you can do in the hardware side of things. keyboards have been in the same type of design for a very long time, and so have controllers now, and there's a reason for that. if people wanted something different by now we would be using it.
like I said, it comes down more to how the game controls than an actual controller at this point, if we have more intuitive game controls then maybe hardware can follow, but right now no one goes out and buys a touchscreen for gaming, no one goes out and buys an Orb Weaver or any other specialized controller, there's already a peripheral for everything, mouse is best for first person, controller can work well for third person, fight sticks for fighting games, wheels for racing, flight stick for flying. why does the steam joystick need to be different? its just trying to emulate the mouse, its trying to fix what isn't broken. |
Well, that's not exactly true. You need to take in to account that the controllers we use now are running hardware that was the most efficient for its price back in the time it was made. Modern controllers have a much better shot at getting this new hardware because until 2011, high precision touch sensors hadn't been an incredibly cost effective option when compared to joysticks. This is still true, but the gap isn't as incredibly large as before. New designs have to be created in a cost efficient way for companies, as well as comfortable and useful for the consumer. But that's beside the point I really want to make, and I do agree with your general idea.
With most consoles, you don't need to have smooth interaction and precision. The standard for these systems has everyone playing on a level field. But when users on the console are expected to play against their peers on PC, this becomes the reason for a new controller. It's more as if the Steam controller is trying to fit an entirely new niche than replace the old.
I do think this controller is a bad idea, though. And I feel the same about the console as well. The whole thing is a contingency plan, and I plan to watch things play out from the sides.
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br0l0ck Cheater
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Joined: 15 Aug 2007 Posts: 36
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Posted: Sat Sep 28, 2013 12:53 am Post subject: |
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I don't consider better sensors and more responsive buttons etc. an innovation, more of a logical progression. like you said, the parts get cheaper and better, so it makes sense to use them, a newer controller will be more accurate than an old one, but that isn't really innovation, its just improving upon whats already there. its not fixing what isn't broken either, its just improving it too.
they're trying to move console players to PC with the controller and steam box. the 2 things I always hear console players complain about PC is that its inconvenient/ they dont want to sit at a PC and they dislike keyboard+mouse. thats why they're making the steam box, so you can sit down like you're at a console and play pc games, and the same reason they're making this controller, because if you're going to sit down and play something you'll usually want a controller (as a console player). but the thing is, you can already do those two things, you can just put your pc next to a TV plug in an hdmi cable and use big picture mode, so theres no reason to have a steam box. and you can easily plug in your xbox 360 controller which as a console player you'd already be used to, and then play those games from your couch.
no one likes to say it but, console players are uneducated and stubborn, no developer will say that (usually), but its the truth. as a PC person I wish that everyone else would just leave the console players alone and stop trying to bridge the gap, it just annoys the console players because they don't want to change yet PC keeps pushing it in their face, and annoys PC people because they get angry that console players wont change.
the way I see the steam box working is that PC players will get it, not console players, and PC users will just use it to stream to their TV which is just a bit more convenient than moving their PC there. and the only way I see the controller working is if its actually more accurate and comfortable than the current controllers out there, but again I feel like controls in a game them self still matter more than a controller at this point.
valve trying to move console players to PC (traditional or steam box) is just to get more customers using Steam, valve is still a business and from their point of view it makes sense to make something that will draw console users away, but again, if console users wanted a change they'd have moved to PC already, instead people will still be buying the xbox one and ps4, and they'll buy the generation after that too, even though this upcoming gen and the one after it is the closest thing consoles have come to running PC hardware, they just wont change.
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Cryoma Member of the Year
Reputation: 198
Joined: 14 Jan 2009 Posts: 1819
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Posted: Sat Sep 28, 2013 1:04 pm Post subject: |
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| I don't want dirty console-hands all over my pc vidya >:c
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Maes Advanced Cheater
Reputation: 10
Joined: 09 Apr 2009 Posts: 50
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Posted: Sat Sep 28, 2013 4:58 pm Post subject: |
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| Brolock wrote: | I don't consider better sensors and more responsive buttons etc. an innovation, more of a logical progression. like you said, the parts get cheaper and better, so it makes sense to use them, a newer controller will be more accurate than an old one, but that isn't really innovation, its just improving upon whats already there. its not fixing what isn't broken either, its just improving it too.
they're trying to move console players to PC with the controller and steam box. the 2 things I always hear console players complain about PC is that its inconvenient/ they dont want to sit at a PC and they dislike keyboard+mouse. thats why they're making the steam box, so you can sit down like you're at a console and play pc games, and the same reason they're making this controller, because if you're going to sit down and play something you'll usually want a controller (as a console player). but the thing is, you can already do those two things, you can just put your pc next to a TV plug in an hdmi cable and use big picture mode, so theres no reason to have a steam box. and you can easily plug in your xbox 360 controller which as a console player you'd already be used to, and then play those games from your couch.
no one likes to say it but, console players are uneducated and stubborn, no developer will say that (usually), but its the truth. as a PC person I wish that everyone else would just leave the console players alone and stop trying to bridge the gap, it just annoys the console players because they don't want to change yet PC keeps pushing it in their face, and annoys PC people because they get angry that console players wont change.
the way I see the steam box working is that PC players will get it, not console players, and PC users will just use it to stream to their TV which is just a bit more convenient than moving their PC there. and the only way I see the controller working is if its actually more accurate and comfortable than the current controllers out there, but again I feel like controls in a game them self still matter more than a controller at this point.
valve trying to move console players to PC (traditional or steam box) is just to get more customers using Steam, valve is still a business and from their point of view it makes sense to make something that will draw console users away, but again, if console users wanted a change they'd have moved to PC already, instead people will still be buying the xbox one and ps4, and they'll buy the generation after that too, even though this upcoming gen and the one after it is the closest thing consoles have come to running PC hardware, they just wont change. |
I actually bolded the wrong sentence. I was commenting on the fact that people aren't already using it. Sorry about that!
And I do agree with your sentiment, but there's one problem here. Valve is actually creating this box with the main intention being the longevity of the platform. They're exceptionally worried about new versions of Windows and how it will affect them. Not that you're wrong to say that they want console players to join them, though. They're thinking long term, which is one of their reasons for using Ubuntu as a basis for SteamOS.
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Up2Admin I'm a spammer
Reputation: 126
Joined: 17 Oct 2007 Posts: 6548 Location: Texas
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Posted: Sat Sep 28, 2013 6:15 pm Post subject: |
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Think they're mostly wanting to inspire game devs to provide more Linux support, since Gabe doesn't like the way Windows is going.
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paupav Master Cheater
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Joined: 15 Apr 2011 Posts: 314 Location: P. Sherman 42, Wallaby Way, Sydney
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Posted: Sun Sep 29, 2013 6:18 am Post subject: |
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| Up2Admin wrote: | | Think they're mostly wanting to inspire game devs to provide more Linux support, since Gabe doesn't like the way Windows is going. |
I think that he actually said that.
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