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tables stop working after update to 6.3

 
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an2255
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PostPosted: Fri Aug 09, 2013 12:29 pm    Post subject: tables stop working after update to 6.3 Reply with quote

after updating my cheat engine to 6.3 I find all my cheat tables now just crash my games. after the update tables I have used for world in conflict ,shogun 2 and theater of war 3 now just cause my games to crash when I enable them I haven't updated the games and nothing has changed on my computer how do i fix this?
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Dark Byte
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PostPosted: Fri Aug 09, 2013 1:22 pm    Post subject: Reply with quote

You could try 6.2 again: http://members.upc.nl/cheatengine4/d1/CheatEngine62.exe

But I think it's more likely that those games got updated, or you always click on attach to process instead of "ok" or just doubleclicking and you didn't set the config to veh debug

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an2255
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PostPosted: Fri Aug 09, 2013 2:03 pm    Post subject: Reply with quote

I removed 6.3 and put re-installed 6.2 all problems fixed. strange the new update caused a problem, am I the only one it affects.
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Dark Byte
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PostPosted: Fri Aug 09, 2013 2:20 pm    Post subject: Reply with quote

post the table(s) and i'll check it out. Perhaps the table makes use of an assumption that doesn't work anymore (e.g assuming that a jump instruction has a specific size is a bad idea)

Also, when did you download cheat engine 6.3 and from where ?

If it has "preCRC" entries, make sure you first enable them and WAIT a minute before ticking the other one. And if so, does ticking the first one cause a crash already ?

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an2255
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PostPosted: Fri Aug 09, 2013 3:38 pm    Post subject: Reply with quote

I downloaded CE from this site I wouldn't download it from another web site.
the tables I used are:

http://forum.cheatengine.org/viewtopic.php?t=550443
[Shogun2_5346_Vovan_Russian_CRC_BREAK_S51.CT]

http://forum.cheatengine.org/viewtopic.php?t=534511&sid=969deb50217300e3b67de5044a9a228c


all work fine in 6.2 but not in 6.3.
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Dark Byte
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PostPosted: Fri Aug 09, 2013 4:04 pm    Post subject: Reply with quote

hmm yes, I see.
This TOW table script uses
Code:

sub esp,f8

while the actual opcode is
Code:

sub esp,-8


In 6.2 this gets converted to sub esp,-8, but in 6.3 it sees that F8 is not a 8 bit signed value so extends it to esp,000000f8

So to get it to work in 6.3 change sub esp,f8 to sub esp,-8

Not really sure how to deal with this situation in ce though. Some say sign extend it, others say convert the input to a higher value since the user didn't specify the negative sign...
For now 6.3 uses the method that if the user doesn't specify it's negative, it treats it as positive

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mgr.inz.Player
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PostPosted: Fri Aug 09, 2013 4:16 pm    Post subject: Reply with quote

Quote:
Not really sure how to deal with this situation in ce though.

Hmm, maybe new option enabled by default:
"if CheatEngineTableVersion lower than 16, show advice about 8bit unsigned values converted to 32bit values"

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