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an2255 Advanced Cheater
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Joined: 18 Dec 2011 Posts: 95
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Posted: Fri Aug 09, 2013 12:29 pm Post subject: tables stop working after update to 6.3 |
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| after updating my cheat engine to 6.3 I find all my cheat tables now just crash my games. after the update tables I have used for world in conflict ,shogun 2 and theater of war 3 now just cause my games to crash when I enable them I haven't updated the games and nothing has changed on my computer how do i fix this? |
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25808 Location: The netherlands
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Posted: Fri Aug 09, 2013 1:22 pm Post subject: |
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You could try 6.2 again: http://members.upc.nl/cheatengine4/d1/CheatEngine62.exe
But I think it's more likely that those games got updated, or you always click on attach to process instead of "ok" or just doubleclicking and you didn't set the config to veh debug _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
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an2255 Advanced Cheater
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Joined: 18 Dec 2011 Posts: 95
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Posted: Fri Aug 09, 2013 2:03 pm Post subject: |
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| I removed 6.3 and put re-installed 6.2 all problems fixed. strange the new update caused a problem, am I the only one it affects. |
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25808 Location: The netherlands
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Posted: Fri Aug 09, 2013 2:20 pm Post subject: |
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post the table(s) and i'll check it out. Perhaps the table makes use of an assumption that doesn't work anymore (e.g assuming that a jump instruction has a specific size is a bad idea)
Also, when did you download cheat engine 6.3 and from where ?
If it has "preCRC" entries, make sure you first enable them and WAIT a minute before ticking the other one. And if so, does ticking the first one cause a crash already ? _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
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an2255 Advanced Cheater
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Joined: 18 Dec 2011 Posts: 95
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25808 Location: The netherlands
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Posted: Fri Aug 09, 2013 4:04 pm Post subject: |
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hmm yes, I see.
This TOW table script uses
while the actual opcode is
In 6.2 this gets converted to sub esp,-8, but in 6.3 it sees that F8 is not a 8 bit signed value so extends it to esp,000000f8
So to get it to work in 6.3 change sub esp,f8 to sub esp,-8
Not really sure how to deal with this situation in ce though. Some say sign extend it, others say convert the input to a higher value since the user didn't specify the negative sign...
For now 6.3 uses the method that if the user doesn't specify it's negative, it treats it as positive _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
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mgr.inz.Player I post too much
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Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Fri Aug 09, 2013 4:16 pm Post subject: |
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| Quote: | | Not really sure how to deal with this situation in ce though. |
Hmm, maybe new option enabled by default:
"if CheatEngineTableVersion lower than 16, show advice about 8bit unsigned values converted to 32bit values" _________________
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