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Is it possible to scan between dissect data structures?

 
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shakib187
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PostPosted: Mon Aug 05, 2013 1:03 am    Post subject: Is it possible to scan between dissect data structures? Reply with quote

I am trying to find XYZ coordinates in my game to hopefully make my first aimbot for lolz :].

So anyway I am wondering if there is a way to scan in between a dissect data structure because all enemies are stored 200 bytes apart, now I am confident that the enemy position is held within the 200 bytes, I can find a way to move them but I dont know how to scan within that specific area and if I just do unknown scan and changed there are too many results

I know the value between each enemy is 200 bytes apart in hex because I have found the instruction that controls the health of the enemy.
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++METHOS
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PostPosted: Mon Aug 05, 2013 1:50 am    Post subject: Reply with quote

In most games, a single instruction can be used to manipulate all coordinate addresses, including hero and enemies. If you find one of the hero coordinates, or, one of the enemy coordinates, you can check to see what accesses that address, and select a proper instruction to write an aimbot script. Depending on the game, you may be able to just route the bullet/rocket (or whatever) to whichever coordinate slot you want. If it's a game with multiple enemies and random coordinates, then you can target enemies within range by finding that value and filtering as needed. Your approach will really depend on the game, though. If routing bullets and working with coordinates doesn't work, you can always just kill them in other ways since you know which instruction handles the health of the enemy. Very Happy
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shakib187
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PostPosted: Mon Aug 05, 2013 2:23 am    Post subject: Reply with quote

Interesting, I already found a way to scan between the dissected structures but no luck, Ill look up more into what you mentioned ++METHOS
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