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Inuyasha22 How do I cheat?
Reputation: 0
Joined: 29 Jun 2013 Posts: 2
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Posted: Sat Jun 29, 2013 11:59 am Post subject: Finding Functions and triggering them |
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So that's the problem.
I want to create an anti-hack against the immortal hackers in some Multiplayer Game. When I decompiled the source of the game I found a function I could use to kick those players.
Note: They're becoming immortal by removing the code that does the damage when they're attacked. The function I found sends data to the server, telling it that the sender used a hack and answers with a packet that makes the client disconnect.
Now my question is; How do I find that function using CE and trigger it, possibly with a keystroke? I know I can find some functions by using their names, but I only find two addresses which lead to name-lists (of variables and other functions).
Any suggestions?
Last edited by Inuyasha22 on Mon Jul 01, 2013 12:13 pm; edited 1 time in total |
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Gniarf Grandmaster Cheater Supreme
Reputation: 43
Joined: 12 Mar 2012 Posts: 1285
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Posted: Sun Jun 30, 2013 1:16 pm Post subject: |
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For having already worked on an auto-kicker in another MMO, I know that http://forum.cheatengine.org/faq.php#0 also applies to "good-willed" hacks, so I suggest you edit out the game's name.
Now before I start answering your questions, there is something that puzzles me... BADLY:
| Inuyasha22 wrote: | | The function I found sends data to the server, telling it that the sender used a hack and answers with a packet that makes the client disconnect. | If you execute this function on your computer, you'll be the sender, hence you'll kick yourself :/
I doubt the cheaters will willingly let you execute a program that'll kick them on their machine.
Do you have a way to remotely execute some code on the cheater's machine? If you do, just make their game crash, I'll be simpler than calling specific game function.
...And also it'd weird if any client could arbitrarily kick any other client.
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daspamer Grandmaster Cheater Supreme
Reputation: 54
Joined: 13 Sep 2011 Posts: 1588
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Posted: Sun Jun 30, 2013 2:16 pm Post subject: |
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If the game has a built in console, you can just force the permission for you,
And theres probably command to kick/ban etc. just use it.
of course if theres any console (or admin panel).
_________________
I'm rusty and getting older, help me re-learn lua. |
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Inuyasha22 How do I cheat?
Reputation: 0
Joined: 29 Jun 2013 Posts: 2
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Posted: Mon Jul 01, 2013 12:13 pm Post subject: |
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| Gniarf wrote: | | ...so I suggest you edit out the game's name. |
- Alright.
| Gniarf wrote: | | If you execute this function on your computer, you'll be the sender, hence you'll kick yourself :/ I doubt the cheaters will willingly let you execute a program that'll kick them on their machine. Do you have a way to remotely execute some code on the cheater's machine? If you do, just make their game crash, I'll be simpler than calling specific game function. And also it'd weird if any client could arbitrarily kick any other client. |
- Well, according to the source that function sends the ID it is given (by the one who uses the function, usually it's a script which uses the player's ID) When the server gets that packet it sends it to everyone in the corresponding room and their clients check if their ID is the sent ID. If it is, they end themselves. If one where to use the function to send a different ID, it should make that ID's owner kick himself.
Sorry for the confusion
| DaSpamer wrote: | If the game has a built in console, you can just force the permission for you,
And theres probably command to kick/ban etc. just use it.
of course if theres any console (or admin panel). |
- It doesn't look like it has such a console..
(by the way, DaSpamer? :3 the same one who wrote the fv2-trainer?)
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