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Zarathos How do I cheat?
Reputation: 0
Joined: 24 Apr 2013 Posts: 5
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Posted: Sat May 18, 2013 9:49 pm Post subject: [Legal Advice] Selling Hacks and Trainers Online |
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I finally completed my little cheating tool (also thanks to the help of this great community) and now I would like to get some money out of that hard work selling it online.
I never sold a cheating tool before, so I have absolutely no experience and I don't know what reactions I could expect from the developers of the game. I'm sure there are some persons on this forum that did that, so I would be very pleased to listen to your opinion and suggestions.
Here are some technical details about the game and my tool:
1) I live in a european country and the company that develops the game is located in another european country.
2) The game is a classic Facebook pay-per-win flash application that ask you for real money every time you click somewhere in the client area.
3) The cheat I'm exploiting exists since 2011 with little to no variations and I'm just hardcoding what everybody could do using Cheat Engine (there are plenty of websites that teach people how to cheat that game with it).
4) My tool only modifies the browser process memory using ReadProcessMemory and WriteProcessMemory API calls. No files are modified (like you can sometimes do using Fiddler to replace the server files with your own files) or ripped, no TOS are broken (I'm not even sure whether the game has a public TOS or not) and no database/server hacking is made.
5) I would like to distribute my cheating tool though a website in which people can purchase it for a small amount of money (let's say, 3 USD) using PayPal. A software copy with a single user license would then be delivered to the customer mailbox once I receive the payment notification.
My main questions are:
1) Can I be legally pursued for selling such a game cheating tool?
2) Should I try to stay as anonymous as possible (PayPal account credentials, domain hosting credentials, anonymous prepaid credit card, ...)?
3) What kind of reactions should I expect from the game developers? How should I deal with?
4) It's better to use the donation approach or the purchase approach to sell my tool?
I would be really great to receive any concrete advice about this situation!
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daspamer Grandmaster Cheater Supreme
Reputation: 54
Joined: 13 Sep 2011 Posts: 1588
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Posted: Sat May 18, 2013 11:34 pm Post subject: |
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I'm doing it for good and long (Facebook games too).
1. Not that I heard anyone sued. (Well atleast not for tools that modify PC memory, I heard only 1 guy, for editing the .SWF (Client File), and re-uploading, which breaks copy-right rules, but what we're doing don't violate it =) )
2. Yes you should keep it anonymous, I didn't kept it, didn't care enough
3. They might contact you, they might patch it, or they might not care.
4. Users probably would like the use-and-maybe-donate rather then pay-to-use, but trust me, maybe 1/100 users would actually donate! so stay with pay-to-use.
You can try in my website ( Check signature ).
Also if devs didn't do anything about the cheat engine possibilities, I got a high doubt they will do anything about your tool.
Also you should connect it to database, and give each customer a key, and check IPs of who's logging and what key they used.
Because if you want to sell it, once its shared, it will get to public for free too, If you don't mind, don't .
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I'm rusty and getting older, help me re-learn lua. |
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Dark Byte Site Admin
Reputation: 472
Joined: 09 May 2003 Posts: 25867 Location: The netherlands
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Posted: Sun May 19, 2013 2:57 am Post subject: |
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check out wow glider or the people that made a no-fog cheat for starcraft 2.
anyhow, my personal stance on selling game hacks is that you're creating a derivative work of an existing Intellectual Property(IP) which means that what you make belongs to the owner of the IP
They can then decide to get all the money you made from selling the trainer or worse
It of course depends on the maker. Blizzard for example is more inclined to act like a retarded douchebag as opposed to a indy game developer
Another 'semi related' thing about IP crap that came up recently: Screenshots and video game playthroughs also belong to the IP owner as Nintendo has recently shown by claiming monetizing right and revenue on all nintendo game playthroughs on youtube
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daspamer Grandmaster Cheater Supreme
Reputation: 54
Joined: 13 Sep 2011 Posts: 1588
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Posted: Sun May 19, 2013 5:20 am Post subject: |
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Wait wait wait,
All these trainers that are made&posted belong to the game creators?
While actually you're just editing your PC memory?
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SinStar87 Master Cheater
Reputation: 7
Joined: 23 Sep 2010 Posts: 420
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Posted: Sun May 19, 2013 5:26 am Post subject: |
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You are surprised at that?
I wonder if they take claim of them if Dark Byte can then sue for profits since his program is used.
And a differed note on IP logic, someone can go to the library and get pretty much any movie they like for free, if they don't have it they'll even have it shipped from another branch. But if the person finds it online it's illegal and punishable by imprisonment and fines.
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daspamer Grandmaster Cheater Supreme
Reputation: 54
Joined: 13 Sep 2011 Posts: 1588
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Posted: Sun May 19, 2013 6:26 am Post subject: |
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Fuck logic.
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SinStar87 Master Cheater
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Joined: 23 Sep 2010 Posts: 420
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Posted: Sun May 19, 2013 6:57 am Post subject: |
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| I think that's the whole point of IP laws actually.
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Zarathos How do I cheat?
Reputation: 0
Joined: 24 Apr 2013 Posts: 5
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Posted: Sun May 19, 2013 7:16 am Post subject: |
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| Flash hacker wrote: | 2. Yes you should keep it anonymous, I didn't kept it, didn't care enough  |
This looks very very very hard to me. Find an anonymous hosting and registering a domain with an anonymous reference is not hard. Creating a fake PayPal profile is not hard at all especially if you own a VPS. The problem is the credit card... in Europe is almost impossible to obtain an anonymous credit card... and I don't think that an anonymous PayPal account without card could be used to receive money often.
| Flash hacker wrote: | | 3. They might contact you, they might patch it, or they might not care. |
They never patched it until now and everybody can use that bug since 2011... so I doubt, they just don't give a fuck because if someone wants to pay, he will pay anyway and there is a lot of people that are not even capable of using Cheat Engine on their PC.
What should I do if they contact me? How should I deal with them? I'm sure they would try to scare me menacing a legal pursue.
| Flash hacker wrote: | Also you should connect it to database, and give each customer a key, and check IPs of who's logging and what key they used.
Because if you want to sell it, once its shared, it will get to public for free too, If you don't mind, don't . |
The .NET assembly is obfuscated with SmartAssembly, it has a strong License System which is hardware linked and it is almost impossible to rebuild. I've been a .NET decompiler for long long time, I know how to protect an assembly quite well. If someone wants to crack it and has the skills to do it, it will crack it anyway, that's sure.
Anyway, the proble is IP as I can see. So you are suggesting me to avoid using the name of the game in my tool, any screenshot of the game, anything that could be related to the game?
How should I present my software in the most explicit way without letting the game company take any advantage out of it? Should I clearly claim I'm only editing process memory in my website? Should I release it with some idiot trick like "use it at your own risk", "use it only for educational purposes", "whatever you do with my tool, I'm not responsible of"?
Thank again. You are always giving great useful information on this forum!
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daspamer Grandmaster Cheater Supreme
Reputation: 54
Joined: 13 Sep 2011 Posts: 1588
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Posted: Sun May 19, 2013 7:37 am Post subject: |
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| Zarathos wrote: | | Flash hacker wrote: | 2. Yes you should keep it anonymous, I didn't kept it, didn't care enough  |
This looks very very very hard to me. Find an anonymous hosting and registering a domain with an anonymous reference is not hard. Creating a fake PayPal profile is not hard at all especially if you own a VPS. The problem is the credit card... in Europe is almost impossible to obtain an anonymous credit card... and I don't think that an anonymous PayPal account without card could be used to receive money often.
| Flash hacker wrote: | | 3. They might contact you, they might patch it, or they might not care. |
They never patched it until now and everybody can use that bug since 2011... so I doubt, they just don't give a fuck because if someone wants to pay, he will pay anyway and there is a lot of people that are not even capable of using Cheat Engine on their PC.
What should I do if they contact me? How should I deal with them? I'm sure they would try to scare me menacing a legal pursue.
| Flash hacker wrote: | Also you should connect it to database, and give each customer a key, and check IPs of who's logging and what key they used.
Because if you want to sell it, once its shared, it will get to public for free too, If you don't mind, don't . |
The .NET assembly is obfuscated with SmartAssembly, it has a strong License System which is hardware linked and it is almost impossible to rebuild. I've been a .NET decompiler for long long time, I know how to protect an assembly quite well. If someone wants to crack it and has the skills to do it, it will crack it anyway, that's sure.
Anyway, the proble is IP as I can see. So you are suggesting me to avoid using the name of the game in my tool, any screenshot of the game, anything that could be related to the game?
How should I present my software in the most explicit way without letting the game company take any advantage out of it? Should I clearly claim I'm only editing process memory in my website? Should I release it with some idiot trick like "use it at your own risk", "use it only for educational purposes", "whatever you do with my tool, I'm not responsible of"?
Thank again. You are always giving great useful information on this forum! |
You don't have to share your information within paypal payment page, you can also create your own payment page if I remember right.
You can keep information as private, as most games do.
Create a unique name for yourself, My unique name is DaSpamer, using it already around the 4-6 years (not sure =) )
And just use that identify
For example, nobody near my region knows who I am, only people who i know for couple months/years and in contact know my first name and my country.
Also in your tool you should try avoid using ANY pictures (I never put pictures of the game itself), that's breaks copyright rules (For that you can be sued for sure).
According to what you said, that the devs didn't patch/care about these hacks for like few years, in this case, you shouldn't even afraid, the chances that they would sue you are 0.01% for my opinion.
The only 'advantage' that devs can take out your program, is to know what try to patch (if they will figure out what you're editing/injecting exactly, they would do it quickly), but again they probably won't do it.
And you should make a new trainer form with notices and ToS.
Like,
| Quote: | ....
You're not allowed to sell this program.
....
Use at your own risk!. |
You can take look of my trainers for facebook games,
The biggest 'issue' I had, is Youtube taking off my trainers tutorials (how-to-use), and blocked 2-3 accounts.
That because It violated copyright rules .
If you want a faster Q&A you can add me in skype (cheatertankionline).
Edit:
| Zarathos wrote: | | Flash hacker wrote: | 2. Yes you should keep it anonymous, I didn't kept it, didn't care enough  |
This looks very very very hard to me. Find an anonymous hosting and registering a domain with an anonymous reference is not hard. Creating a fake PayPal profile is not hard at all especially if you own a VPS. The problem is the credit card... in Europe is almost impossible to obtain an anonymous credit card... and I don't think that an anonymous PayPal account without card could be used to receive money often. |
Anonymous (without credit card) PayPal can receive money as much times as a verified PayPal.
It just can't send lots of money (1000 USD limit) and can send I think once or twice a day/two..
I use unverified PayPal's, when I have deals and I'm not sure if the sellers is scamming or not.
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atom0s Moderator
Reputation: 205
Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Sun May 19, 2013 2:44 pm Post subject: Re: [Legal Advice] Selling Hacks and Trainers Online |
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| Zarathos wrote: |
My main questions are:
1) Can I be legally pursued for selling such a game cheating tool?
2) Should I try to stay as anonymous as possible (PayPal account credentials, domain hosting credentials, anonymous prepaid credit card, ...)?
3) What kind of reactions should I expect from the game developers? How should I deal with?
4) It's better to use the donation approach or the purchase approach to sell my tool? |
1.) Use legal loopholes to your advantage. Don't actually sell the trainer / tool(s) you made. Sell subscriptions to a site that have access to them as premium content. It doesn't avoid all legal issues per-say, but the main issue is avoided given that you aren't selling the applications themselves.
2.) Yes, no matter how you sell it the developers of the game have the right to protect their IP (intellectual property).
3.) Mainly depends on the impact your tool has to the game. A simple bot to accomplish small tasks that does not effect others game play and does not ruin the economy of the game they tend to leave people alone. If the cheat becomes something that ruins the game play of others in a major way, destroys the economy of the game, etc. then they typically have a reason to come after you.
4.) The approach you take is up to you. Regardless of how you make things look with donations you are still selling people the tool if they pay.
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Sun May 19, 2013 3:36 pm Post subject: |
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I agree with Wiccaan 100%.
I'd also add that the membership site have an educational focus and be treated as such with any/all necessary disclaimers and credits given. Hosting your site in a foreign country with no known copyright laws probably couldn't hurt. If you can find someone you trust residing in a country with no extradition treaties between all associated countries, that would allow you to operate behind the scenes with no ties to the company would be even better. Hiding financials might prove difficult.
It's all overkill unless they can prove that your work has impacted their earnings negatively. That's when things become more serious and require additional protection measures. Simple violation of copyright would require sufficient notice and ample time for removal etc. for US-based compliance and proving your tools impacted earnings negatively might be difficult to substantiate for most games.
One might also argue that, as long as your tool is not designed, in any way, for illegal purposes, then is should be treated as such - a tool. Such as a computer is a tool, and anyone that uses that tool for illegal purposes is liable...not the computer manufacturer etc.
Nonetheless, it is not advised for online, multi-player games.
Single-player, offline games would be hard to enforce unless there is obvious copyright infringement (such as a copyrighted image in the trainer GUI). Assembly code is a language and can not be protected as such. Showing credit for trademark titles and the like might also be necessary, but easily managed.
This is only my basic understanding on the matter and should only be deemed as opinion.
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daspamer Grandmaster Cheater Supreme
Reputation: 54
Joined: 13 Sep 2011 Posts: 1588
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Posted: Sun May 19, 2013 3:46 pm Post subject: |
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You're taking way so far than I ever though or took D:.
If problems occur, just drop the project, and end of the story.
I've been doing something like this for more than 7-8 months.
Never had any troubles/stuff with mad devs (except a MMO dev, made a hack for myself for fun, and he contacted me about it in order to patch it, so I helped him, and the game is way secure than it was.)
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atom0s Moderator
Reputation: 205
Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Sun May 19, 2013 9:36 pm Post subject: |
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| Flash hacker wrote: | You're taking way so far than I ever though or took D:.
If problems occur, just drop the project, and end of the story.
I've been doing something like this for more than 7-8 months.
Never had any troubles/stuff with mad devs (except a MMO dev, made a hack for myself for fun, and he contacted me about it in order to patch it, so I helped him, and the game is way secure than it was.) |
Just dropping a project and 'end of story' isn't always the case. It depends on how the company plans to pursue their protection against their IP. In some cases, sure the company might just send a DMCA notice and if you comply it'll be over with. But in some cases if the company is anal (Blizzard for example) they will do everything in their power to ruin your life regardless if you comply immediately.
All in all it depends on the game companies, most of the time the smaller end companies don't do much if anything against cheat sites and such.
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daspamer Grandmaster Cheater Supreme
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Joined: 13 Sep 2011 Posts: 1588
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Posted: Tue May 21, 2013 6:42 am Post subject: |
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@Wiccaan,
The facebook games devs aren't Blizzard or any other famous and well played, FB games devs won't do anything that's for sure, especially when theres exploit for couple of months/years.
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Caliber Expert Cheater
Reputation: 2
Joined: 20 Aug 2007 Posts: 102
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Posted: Thu Jun 06, 2013 11:38 pm Post subject: |
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i'll keep this short and sweet. I don't know the laws of other countries. in USA we sell trainers every day. there is legal precedent here that we can legally make 'trainers' and 'modifications' to our own software on our own machine. however, if you are making software that affects LEGITIMATE MONEY TRANSACTIONS or ONLINE INTERACTIVITY, the legal hand moves the other way and you can very much so be held liable for damages. blizzard came down hard on multiple groups for this and won. they are still in legal tussles in Europe with the peeps from honorbuddy.
my suggestion is that if real money is being given or taken away from software of any kind, you are putting yourself in jeopardy creating software that manipulates the fair and normal functioning of the original software. likewise, if you are manipulating online functioning software such that it impairs or infairly affects other users, you are going to run into trouble.
basically you are using software to steal from others or diminish the fairness or overall fair use of a software. if it isn't ON YOUR OWN COMPUTER for your OWN PERSONAL USE then that is when you get into shark infested legal waters.
my 2 cents..
caliber
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