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zero gravity tutorial

 
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Black_iPhone
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PostPosted: Sun Dec 02, 2012 4:07 am    Post subject: zero gravity tutorial Reply with quote

Hello everybody ,

I need a full tutorial of how to do zero gravity in cheat engine .

Plz reply .
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desertricker
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PostPosted: Sat Jan 19, 2013 9:28 am    Post subject: Reply with quote

Find areas that changes your gravity,then do the decrased/increased scan method.If you can't explain your question well I can just help you this much...
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rindew
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PostPosted: Sun Jan 20, 2013 12:06 am    Post subject: Reply with quote

Is there any other way to scan for this that might be successful? I do not think there are any gravity changing places in the game I play (no where to fall either...).

(btw azgin i find your "location" hilarious!)
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desertricker
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PostPosted: Sun Jan 20, 2013 4:54 am    Post subject: Reply with quote

rindew wrote:
Is there any other way to scan for this that might be successful? I do not think there are any gravity changing places in the game I play (no where to fall either...).

(btw azgin i find your "location" hilarious!)


Thx :3
About your problem,you can try to find the values that changes/reads the gravity with indirect ways.An example,when you jump,your character should have a maximum jumping height.Program uses your gravity to calculate it.So you can find a indirect way to change/read the gravity,then do a "what accesses this address" scan,then analyze the opcodes to find the opcode that write to the gravity.Good luck with this because it can be fucking hard or too easy to analyze the code Very Happy

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mgr.inz.Player
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PostPosted: Sun Jan 20, 2013 7:50 am    Post subject: Reply with quote

You want to change gravity globally or you want "slow-fall" for your character?
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Black_iPhone
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PostPosted: Mon Jan 21, 2013 2:36 am    Post subject: Reply with quote

mgr.inz.Player wrote:
You want to change gravity globally or you want "slow-fall" for your character?
a slow fall , and by the way , do you know how to find the walk through walls in cheat engine .
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mgr.inz.Player
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PostPosted: Mon Jan 21, 2013 10:01 am    Post subject: Reply with quote

Slow-fall.

You have to find speed vector. Probably it's
- three addresses: two horizontal and one vertical
- three addresses: horizontal+angle, and one vertical
- (...)

It depends from game engine.

Then you keep checking vertical speed. If it is less than for example -5. You overwrite it with -5.

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Black_iPhone
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PostPosted: Mon Jan 21, 2013 11:53 am    Post subject: Reply with quote

But how about walking through walls , do you know how to do it in cheat engine , I mean , when we do the fuzzy search when do we press the search increased and when do we press the search decreased ? .
And by the way , thanks for the tutorial for the finding the gravity address .
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mgr.inz.Player
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PostPosted: Mon Jan 21, 2013 2:15 pm    Post subject: Reply with quote

Simple, you just update player position. In UE3, Xray engine, source, etc.
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Black_iPhone
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PostPosted: Mon Jan 21, 2013 10:56 pm    Post subject: Reply with quote

Sorry , but I didn't get it . Do you have a simple tutorial like “ You have to go to someplace ( the value increased ) get back ( the value decreased ) ........etc ” . Can you give me that simple tutorial please ? .
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mgr.inz.Player
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PostPosted: Tue Jan 22, 2013 10:36 am    Post subject: Reply with quote

Of course you have to find those address first. And yes, it is decreased/increased method most of the time.

Then you create 6 hotkeys (left righ forward backward up down).
"left" hotkey will change first horizontal coord, for example it will add 5.0
"right" hotkey will change first horizontal coord, for example it will subtract 5.0

"forward" hotkey will change second horizontal coord (add 5.0)
"backward" hotkey will change second horizontal coord (subtract 5.0)

The same with "up" and "down" (vertical coord).


If you want move your character more freely, you need two angles too. And you must calculate cotangents, etc.

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Black_iPhone
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PostPosted: Tue Jan 22, 2013 1:25 pm    Post subject: Reply with quote

Thanks guys for the help .
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