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AngryPasta How do I cheat?
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Joined: 07 Jan 2013 Posts: 5
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Posted: Mon Jan 07, 2013 3:03 pm Post subject: Trying to find identities list for Radar/Aimbot |
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Tried searching through the tutorial section, but can't seem to find anyone talking about how to find the identities list (struct?) that contains all player/objects OTHER THAN the current player around you.
This is needed to find the enemy player xyz, monster xyz, treasure chest xyz etc in a game I'm playing . (an MMO)
I tried searching for my chracter name's text in CE's memory, and i found my name. However, looking 4bytes, 8bytes, 16bytes all around my name never found my hp or anything. In fact, I tried searching for my alt accounts name/hp/info yielded me nothing (I have two characters).
What's the best method for finding the identities list, or do you know of any tutorials that actually outline this ?
(there were a couple radar/aimbot tutorials in the tut section, but they intentionally left out finding this critical step :< )
Cheers!
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25778 Location: The netherlands
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Posted: Mon Jan 07, 2013 5:42 pm Post subject: |
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Get a friend (or a second computer) and both join the same server.
Do an unknown initial value scan (probably of type float)
Get him to stand on a box, scan increased value
Get him to step of the box, scan decreased value
Make him turn around without changing the height, scan unchanged
repeat a few times
Then when you have found some addresses that might contain his y coordinate find out what accesses those coordinates
Now you have the codes that access the coordinates of another player.
Then find out what addresses that code accesses and see what type of objects that code manages.
e.g, players only, or also chests, monsters, walls, raindrops, etc...
And then dissect the structures, perhaps you can find the structure that points to the coordinates and go from there, or, perhaps the structure with the coordinates is the main one, and you have to follow some pointers to get to more detailed info, like names
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AngryPasta How do I cheat?
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Joined: 07 Jan 2013 Posts: 5
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Posted: Mon Jan 07, 2013 5:48 pm Post subject: |
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Dark Byte wrote: | Get a friend (or a second computer) and both join the same server.
Do an unknown initial value scan (probably of type float)
Get him to stand on a box, scan increased value
Get him to step of the box, scan decreased value
Make him turn around without changing the height, scan unchanged
repeat a few times
Then when you have found some addresses that might contain his y coordinate find out what accesses those coordinates
Now you have the codes that access the coordinates of another player.
Then find out what addresses that code accesses and see what type of objects that code manages.
e.g, players only, or also chests, monsters, walls, raindrops, etc...
And then dissect the structures, perhaps you can find the structure that points to the coordinates and go from there, or, perhaps the structure with the coordinates is the main one, and you have to follow some pointers to get to more detailed info, like names |
I was actually going to try this method with my 2nd account tonight :3. Thanks!
ps: I'm not entirely sure how to deconstruct or manipulate the struct once I find it to loop through it and find all objects/players around me.
Also, how do I see what kind of objects it manages? Do I need OllyDB or something more than CheatEngine to check this ?
Thanks :3~
[edit]:
Ok, so I spent the past 6hrs running around with my alt on a hill trying to find her Y-axis.
Twice I came up with two variables. One which would float her, and one which jaggedly kept punching her back up to where I froze her before moving to see if she'd fall.
Pointer scan worked on NEITHER, as I kept getting zero results on the second pointer scan, and backtracing by hand failed each time to come up with anything (kept running into ??? dead ends).
However, no other value that i've found, 4byte...float...double..or otherwise actually let's me freeze or change her position relative to my main's screen.
However, both of the other two values, when changed & frozen, would poof her to that location on my screen.
What's going on here ?
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