Joined: 04 Aug 2012 Posts: 17 Location: E.T.A.-Hoffmann-Str. 54, 82418 Seehausen am Staffelsee
Posted: Wed Aug 15, 2012 4:02 am Post subject: Game crashes when values are changed outside game's scope
I am using c# and MemoryAPI.cs to access values in Memory. Changing values out of the actual game, when you are browsing menus, causes the game to crash.
How do you write the trainer to only be activated when the game is actually running?
Attached is health over time running the app(all values between -200 and +200. Would you use that?
You need to analyze the code live. What I mean is, you need to debug your code and see what actually is happening when you enable the option. This is how I debug my trainers:
1. Run game.
2. Open game in CE.
3. Go to the memory viewer and go to the address that runs you code.
4. Enable the option and see if its getting changed like you have coded.
I hope you get the idea of what I'm trying to explain to you, I have used this method many times when my code injections failed. At some point you'll notice you have written a wrong OP code or something like that. Give it a try!
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