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Pointer Scan ASK

 
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Firstdragon
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PostPosted: Sat Jun 23, 2012 6:57 am    Post subject: Pointer Scan ASK Reply with quote

My questions.

First How much thread should be selected for scanning pointer with an Intel processor 7?
Second Does the faster search speed with 4 or 8 thread?
Third What should still note that scan pointer when the operation is successful?
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Fresco
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PostPosted: Sat Jun 23, 2012 9:09 am    Post subject: Re: Pointer Scan ASK Reply with quote

Howik wrote:
[...]First How much thread should be selected for scanning pointer with an Intel processor 7?[...]

you mean " intel i7" ? how much thread ? or how many threads ?
the more threads the faster the scan goes, but more threads means less speed for your other running applications and possible crashes.
i suggest max 7/8 threads for an intel i7
Howik wrote:
[...]Second Does the faster search speed with 4 or 8 thread?[...]

8 of course
Howik wrote:
[...]Third What should still note that scan pointer when the operation is successful?

rarely the operation is completed, you can stop it and can still have thousands of hundreds of valid pointers.
when complete you have to rescan.
after you rescan in various situations and more than 8/9 times.
all the results you see are good.
just double click one and it will add to the table.

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Dark Byte
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PostPosted: Sat Jun 23, 2012 9:18 am    Post subject: Reply with quote

There are different i7's some have 4 cores, other 6
If you have 6 cores, and HT is enabled, pick 8 (not 12)
if you have 4 cores, and ht is enabled, pick 5 or 6

The pointerscan is done when the stop button disappears and a list come sup with results, or a message saying that there are too many to even bother displaying
Tip: Never click stop, most of the time the last added pointer will be the best pointer

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Firstdragon
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PostPosted: Sun Jun 24, 2012 5:26 am    Post subject: Reply with quote

So my i7 has 4 cores and HT, I'll probably take sixth
A further question I've ever looked at an MMORPG for the address pointer then made ​​out and HP scan, then I'm always game ended and restarted and looked at what pointer still correct value / address points. But after a few passages no longer existed, must be considered when MMORPGs something special?

I want to read only with the HP pointer value and not change because it would bring anything anyway ^ ^.
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Dark Byte
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PostPosted: Sun Jun 24, 2012 5:57 am    Post subject: Reply with quote

That means the structure size or the level depth was not high enough.
Of course, the higher those values, the longer a scan will take

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Firstdragon
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PostPosted: Sun Jun 24, 2012 6:06 am    Post subject: Reply with quote

Should I pointer lvl increase to 8 or 10 and have value to 2048?
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Fresco
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PostPosted: Sun Jun 24, 2012 9:35 am    Post subject: Reply with quote

i guess with that powerful processor you could try to go deeper.
also pause the game with a break point to be sure that the pointer does't change while searching.

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Dark Byte
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PostPosted: Sun Jun 24, 2012 10:59 am    Post subject: Reply with quote

I recommend 6, then 7 if it doesn't take too long. 8 Might take 4 weeks, while 6 might only take 1 day

Also, once the progressbar has been filled you can basically play the game and even close it, it's memory is not read after that anymore

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Kriogenic
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PostPosted: Sun Jun 24, 2012 8:43 pm    Post subject: Reply with quote

TBH there shouldn't be any problem with going to a lvl 7 pointer.
I used to run cheat engine on my old crappy PC and I could never finish pointer scanning at any level

with my current PC 6 core 3.2ghz 16gb ram, I have had no lvl 5 - 6 pointer scan take more then 10 minutes to complete fully this is using 6 threads lvl 5 or 6 pointer scan...

I have not tried with a level 7 but it seems most modern up to date computers should have no trouble.

It is a bad idea to stop the scan at any given time and you should allow it to complete fully.

@Dark byte, thanks for that little extra info as more then half the pointer scan time is after the progress bar has been filled for me, I'll give goin back to the game and playing it while I wait ago
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