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Aviar³ Grandmaster Cheater
Reputation: 50
Joined: 03 Jan 2008 Posts: 655 Location: Canada
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Posted: Tue Jun 12, 2012 6:19 pm Post subject: |
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| Slugsnack wrote: | | Aviar³ wrote: | | Aniblaze wrote: | | Aviar³ wrote: | | Aniblaze wrote: | | Aviar³ wrote: | | So far, aren't the teams Holland and Ani, then Kazekiel and Co.? |
There hasn't been a team Holland & Ani for almost two years now. There is another team spearheading something really nice, but I opted out due to a gap of knowledge about the programming language I did not want to fill, and I'm not really sure if it's going to be web-based. I recently found out Lua can be, so I'll blame that on my lack of knowledge for one of the reasons I opted out. I instead decided to reinvent the project from two years ago, and will continue development on that throughout the summer. |
Wasn't that pretty much CEF RPG 2.0?
Also is Kazekiel planning on making his version of CEF RPG MMO as well (I guess since lua can be tightly integrated with C/C++ its fine, but eh)? |
Indeed. But considering at that time we didn't really have a plan on what exactly we were going to create (aside from some character and map creation), and taking into account that a ton of the code was written by me, I'm going to call it my project and come up with my own ideas for it. Besides, I've rewritten almost all of the code now from basic PHP + Prototype, to Zend Framework + jQuery. So far I want to make it a bit like M meets Pokemon, but since Connor decided to help me a bit on the art department It's probably going to divert a lot from my original 'Steal-sprites-from-Pokemon'-plan, and become something more original.
I understand that my current AJAX setup is just plain stupid, but I plan on replacing it with a websocket. |
I have no clue as to web based technology, so I will just say more power to you. Also why did you chose Zend and not something like CodeIgniter?
| Slugsnack wrote: | | what does mmo have to do with c/c++ |
Because I like UDP and not using wrappers. |
no offense but do you know what you're talking about with this? |
Do I know how lua does it? No. Do I know what UDP and a wrapper is, yes.
P.S.: https://love2d.org/wiki/Tutorial:Networking_with_UDP
>UDP
>Event based system
No problems here. _________________
This is the inception of deception, checking the depth of your perception.
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Aniblaze Grandmaster Cheater Supreme
Reputation: 138
Joined: 23 Apr 2006 Posts: 1757 Location: The Netherlands
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Posted: Tue Jun 12, 2012 6:23 pm Post subject: |
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| Aviar³ wrote: | | I have no clue as to web based technology, so I will just say more power to you. Also why did you chose Zend and not something like CodeIgniter? |
Well I am more familiar with Zend, and CodeIgniter focuses more on being lightweight and small, whereas Zend Framework is like this massive all inclusive package that can still be lightweight (as not everything that's in it is automatically used). I like the availability of things for when I someday might need it, and I love the way Zend does the auto loading.
Also, on a sidenote, how awesome is this: http://nodejs.org/ |
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Slugsnack Grandmaster Cheater Supreme
Reputation: 71
Joined: 24 Jan 2007 Posts: 1857
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Posted: Tue Jun 12, 2012 6:27 pm Post subject: |
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| Aviar³ wrote: | | Slugsnack wrote: | | Aviar³ wrote: | | Aniblaze wrote: | | Aviar³ wrote: | | Aniblaze wrote: | | Aviar³ wrote: | | So far, aren't the teams Holland and Ani, then Kazekiel and Co.? |
There hasn't been a team Holland & Ani for almost two years now. There is another team spearheading something really nice, but I opted out due to a gap of knowledge about the programming language I did not want to fill, and I'm not really sure if it's going to be web-based. I recently found out Lua can be, so I'll blame that on my lack of knowledge for one of the reasons I opted out. I instead decided to reinvent the project from two years ago, and will continue development on that throughout the summer. |
Wasn't that pretty much CEF RPG 2.0?
Also is Kazekiel planning on making his version of CEF RPG MMO as well (I guess since lua can be tightly integrated with C/C++ its fine, but eh)? |
Indeed. But considering at that time we didn't really have a plan on what exactly we were going to create (aside from some character and map creation), and taking into account that a ton of the code was written by me, I'm going to call it my project and come up with my own ideas for it. Besides, I've rewritten almost all of the code now from basic PHP + Prototype, to Zend Framework + jQuery. So far I want to make it a bit like M meets Pokemon, but since Connor decided to help me a bit on the art department It's probably going to divert a lot from my original 'Steal-sprites-from-Pokemon'-plan, and become something more original.
I understand that my current AJAX setup is just plain stupid, but I plan on replacing it with a websocket. |
I have no clue as to web based technology, so I will just say more power to you. Also why did you chose Zend and not something like CodeIgniter?
| Slugsnack wrote: | | what does mmo have to do with c/c++ |
Because I like UDP and not using wrappers. |
no offense but do you know what you're talking about with this? |
Do I know how lua does it? No. Do I know what UDP and a wrapper is, yes.
P.S.: https://love2d.org/wiki/Tutorial:Networking_with_UDP
>UDP
>Event based system
No problems here. |
1) why would you insist on udp instead of tcp
2) what's wrong with using a wrapper |
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Kargarok Advanced Cheater
Reputation: 10
Joined: 28 Jul 2011 Posts: 60
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Posted: Tue Jun 12, 2012 6:29 pm Post subject: |
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whats going on
whats happen
no
help |
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Aviar³ Grandmaster Cheater
Reputation: 50
Joined: 03 Jan 2008 Posts: 655 Location: Canada
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Posted: Tue Jun 12, 2012 7:11 pm Post subject: |
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| Slugsnack wrote: |
1) why would you insist on udp instead of tcp
2) what's wrong with using a wrapper |
Not insisting, its simply that since UDP can serve to keep latency down, and I can't imagine packets exactly being large and segmenting (and thus falling out of order), or that packet duplication will be a common enough error. TCP is just fine though as well.
Also, I think I used the improper term, and should have meant a language binding. Once again, nothing wrong, but since the client/server has to run locally, I prefer to take advantage of having low level OS facilities to allow me to maximize control (how this may honestly translate into the game itself I cannot say, but I like the options).
And yes, I know that means not having the portability that lua has. _________________
This is the inception of deception, checking the depth of your perception.
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Slugsnack Grandmaster Cheater Supreme
Reputation: 71
Joined: 24 Jan 2007 Posts: 1857
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Posted: Tue Jun 12, 2012 7:16 pm Post subject: |
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| i feel like you made design decisions without much justification or base other than perhaps premature optimisation. |
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Aviar³ Grandmaster Cheater
Reputation: 50
Joined: 03 Jan 2008 Posts: 655 Location: Canada
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Posted: Tue Jun 12, 2012 7:22 pm Post subject: |
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| Slugsnack wrote: | | i feel like you made design decisions without much justification or base other than perhaps premature optimisation. |
I also skipped the requirements phase. _________________
This is the inception of deception, checking the depth of your perception.
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Slugsnack Grandmaster Cheater Supreme
Reputation: 71
Joined: 24 Jan 2007 Posts: 1857
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Posted: Tue Jun 12, 2012 7:32 pm Post subject: |
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it's good that you know  |
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Aviar³ Grandmaster Cheater
Reputation: 50
Joined: 03 Jan 2008 Posts: 655 Location: Canada
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Posted: Tue Jun 12, 2012 7:33 pm Post subject: |
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| Slugsnack wrote: | it's good that you know  |
All of my guilt. Also would UDP be such a bad design choice? _________________
This is the inception of deception, checking the depth of your perception.
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Slugsnack Grandmaster Cheater Supreme
Reputation: 71
Joined: 24 Jan 2007 Posts: 1857
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Posted: Tue Jun 12, 2012 7:40 pm Post subject: |
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| i wouldn't say it's bad. just a worse choice because of the nature of our game. whether to use udp or tcp really depends on that. as an example, if you were making a fps you would probably use udp |
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InnerChild548 Newbie cheater
Reputation: -1
Joined: 19 Jul 2007 Posts: 10
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Posted: Tue Jun 12, 2012 7:49 pm Post subject: |
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| Slugsnack wrote: | | i wouldn't say it's bad. just a worse choice because of the nature of our game. whether to use udp or tcp really depends on that. as an example, if you were making a fps you would probably use udp |
Hah, nobody makes FPS anymore these days. You just relabel it. |
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1929394839292057839194958 Grandmaster Cheater Supreme
Reputation: 130
Joined: 22 Dec 2006 Posts: 1509
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Posted: Tue Jun 12, 2012 7:51 pm Post subject: |
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| InnerChild548 wrote: | | Slugsnack wrote: | | i wouldn't say it's bad. just a worse choice because of the nature of our game. whether to use udp or tcp really depends on that. as an example, if you were making a fps you would probably use udp |
Hah, nobody makes FPS anymore these days. You just relabel it. | Shootmania |
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Euphorical Cheater
Reputation: 9
Joined: 17 Feb 2008 Posts: 35
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Posted: Tue Jun 12, 2012 8:35 pm Post subject: |
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| SF wrote: | | Slugsnack wrote: | | may i join this dream team |
you're not good enough to join such an epic team. |
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Sui Expert Cheater
Reputation: 7
Joined: 04 Sep 2008 Posts: 119
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Posted: Tue Jun 12, 2012 10:25 pm Post subject: |
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Are they warming up for the paralympics yet? _________________
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