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I MAD, IT FUCKING TOOK ME LIKE 9 HOURS TO DO THIS SHIT!
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Slugsnack
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PostPosted: Sun Jun 03, 2012 11:17 am    Post subject: Reply with quote

I like real K&R. But then I spent a lot of time reading Linux kernel so I might have just got used to it
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AverageAzn247
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PostPosted: Sun Jun 03, 2012 11:28 am    Post subject: Reply with quote

Slugsnack wrote:
OP. wrote:
does everybody here know a lot about scripting and all this c++ stuff?

it's not c++. it's c99 or above. +rep to anyone who can tell me how i know that

@aviar: i think you misunderstood (or at least didn't understand past line-by-line analysis) the whole sub-block starting with strstr
print statment gives it away. not cout also lack of built in support for the string data type
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Aniblaze
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PostPosted: Sun Jun 03, 2012 11:35 am    Post subject: Reply with quote

Slugsnack wrote:
I like real K&R. But then I spent a lot of time reading Linux kernel so I might have just got used to it

Looked up K&R (because I'm unfamiliar with the abbreviation), and it says that the Linux (and Unix) Kernel was written in 1TBS, not in K&R. This is Wikipedia information, and there is no mention of 'real K&R'. Are you perhaps referring to '1TBS' when you say 'real K&R'?
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Slugsnack
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PostPosted: Sun Jun 03, 2012 11:35 am    Post subject: Reply with quote

AverageAzn247 wrote:
Slugsnack wrote:
OP. wrote:
does everybody here know a lot about scripting and all this c++ stuff?

it's not c++. it's c99 or above. +rep to anyone who can tell me how i know that

@aviar: i think you misunderstood (or at least didn't understand past line-by-line analysis) the whole sub-block starting with strstr
print statment gives it away. not cout also lack of built in support for the string data type

wrong. the program does not use idiomatic c++ practices but is valid c++0x. try compiling with:

Code:
g++ -std=c++0x -pedantic -Wall lala.c -o lala


if my question was unclear i was actually asking why i said c99 and not c89/90. but i answered this earlier already

Aniblaze wrote:
Slugsnack wrote:
I like real K&R. But then I spent a lot of time reading Linux kernel so I might have just got used to it

Looked up K&R (because I'm unfamiliar with the abbreviation), and it says that the Linux (and Unix) Kernel was written in 1TBS, not in K&R. This is Wikipedia information, and there is no mention of 'real K&R'. Are you perhaps referring to '1TBS' when you say 'real K&R'?


see Linux kernel coding style (chapter 2)


Last edited by Slugsnack on Sun Jun 03, 2012 11:38 am; edited 1 time in total
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AverageAzn247
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PostPosted: Sun Jun 03, 2012 11:37 am    Post subject: Reply with quote

Slugsnack wrote:
AverageAzn247 wrote:
Slugsnack wrote:
OP. wrote:
does everybody here know a lot about scripting and all this c++ stuff?

it's not c++. it's c99 or above. +rep to anyone who can tell me how i know that

@aviar: i think you misunderstood (or at least didn't understand past line-by-line analysis) the whole sub-block starting with strstr
print statment gives it away. not cout also lack of built in support for the string data type

wrong. the program does not use idiomatic c++ practices but is valid c++0x. try compiling with:

Code:
g++ -std=c++0x -pedantic -Wall lala.c -o lala


if my question was unclear i was actually asking why i said c99 and not c89/90. but i answered this earlier already
I just assumed it was c because of #include <stdio.h>
#include <string.h>

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Aviar³
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PostPosted: Sun Jun 03, 2012 2:56 pm    Post subject: Reply with quote

Slugsnack wrote:
OP. wrote:
does everybody here know a lot about scripting and all this c++ stuff?

it's not c++. it's c99 or above. +rep to anyone who can tell me how i know that

@aviar: i think you misunderstood (or at least didn't understand past line-by-line analysis) the whole sub-block starting with strstr


Actually I didn't much look at the block, I sort of skipped it over. I'd have had to have taken the time to look up strchr, but even without that, I can guess he is building a null terminated string manually sets /0 at end.

Also, I didn't like the fact that theres no way to preserve whitespace and use BBCode at the same time on this forum.

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gogodr
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PostPosted: Sun Jun 03, 2012 4:32 pm    Post subject: Reply with quote

that feel when I wake up and I realise all the C coding I researched and did yesterday was useless and there is a simpler way to do it and it is faster for the tablet...

I'm not going to make the tablet parse the 3D model file, I'm going to do it in C# and generate an easy to read special file to use instead.

making the app parse the 3D model data was a bad idea, it was going to take resources when I can do it externally and use already processed data.

(( this is for a 3D engine I'm making using OpenGL ES 2.0 for the blackberry tablet btw ))
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PostPosted: Sun Jun 03, 2012 4:41 pm    Post subject: Reply with quote

Aniblaze wrote:
Holland wrote:
I hate it when people do brackets like that.

Netbeans does it too. Automatically. It makes me cringe.

Readability doesn't suffer, so I actually prefer it. A class with 20 methods would have 20 extra lines that do absolutely nothing. It makes me cringe.
I like seeing where segments start and end.

I don't know, I just don't like it.

I hate documenting, you know, those 5 lines of fucking comments that tell what the fuck SetName does. Seriously.
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Slugsnack
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PostPosted: Sun Jun 03, 2012 4:41 pm    Post subject: Reply with quote

write games, not engines
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PostPosted: Sun Jun 03, 2012 4:42 pm    Post subject: Reply with quote

Slugsnack wrote:
write games, not engines
lol don't you think i know this already

edit: Also, I dont recall it saying anything about templates. Basically I start off with a base in which I can easily start off a new game project, and then when that game project is done, and I created something nice, I leave it in the template. Doing this with every game I make I create a nice 'engine', while actually I am just 'making games'.

Also calling shit c99x023 instead of C++ is like calling japanese-style drawn comic porn with little girls 'futa hentai'


Last edited by Cheat Engine User on Sun Jun 03, 2012 4:45 pm; edited 1 time in total
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Slugsnack
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PostPosted: Sun Jun 03, 2012 4:45 pm    Post subject: Reply with quote

that was a reply to gogodr's post. but okay Wink
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PostPosted: Sun Jun 03, 2012 4:46 pm    Post subject: Reply with quote

Slugsnack wrote:
that was a reply to gogodr's post. but okay ;)
i love you and your englishness

edit: yeah it makes more sense when you look at it like that
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gogodr
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PostPosted: Sun Jun 03, 2012 4:50 pm    Post subject: Reply with quote

yeah, I'm making this part of the engine because there is no engine out that does what I'm trying to do.

I'm participating on a contest with a team to make a game for the blackberry tablet. we need this done first xP


Last edited by gogodr on Sun Jun 03, 2012 4:50 pm; edited 1 time in total
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Aniblaze
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PostPosted: Sun Jun 03, 2012 4:50 pm    Post subject: Reply with quote

Holland wrote:
Aniblaze wrote:
Holland wrote:
I hate it when people do brackets like that.

Netbeans does it too. Automatically. It makes me cringe.

Readability doesn't suffer, so I actually prefer it. A class with 20 methods would have 20 extra lines that do absolutely nothing. It makes me cringe.
I like seeing where segments start and end.

I don't know, I just don't like it.

I hate documenting, you know, those 5 lines of fucking comments that tell what the fuck SetName does. Seriously.

Lol, I know that feeling. But on the other hand, you love reading what a method does instead of assuming or having to test if it does what you want.
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Slugsnack
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PostPosted: Sun Jun 03, 2012 4:54 pm    Post subject: Reply with quote

Holland wrote:
Slugsnack wrote:
write games, not engines
lol don't you think i know this already

edit: Also, I dont recall it saying anything about templates. Basically I start off with a base in which I can easily start off a new game project, and then when that game project is done, and I created something nice, I leave it in the template. Doing this with every game I make I create a nice 'engine', while actually I am just 'making games'.

Also calling shit c99x023 instead of C++ is like calling japanese-style drawn comic porn with little girls 'futa hentai'

c99 is a c standard... c++ is a different programming language that has its own standards. the latest c++ standard is c++0x
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