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6.2's debugger is junk

 
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gir489
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PostPosted: Wed May 23, 2012 11:46 pm    Post subject: 6.2's debugger is junk Reply with quote

Anytime I try to make it find out what writes to an address, it doesn't get any results.

6.1 does not have this problem with the same address. Just wanted to put that out there.
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abystus
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PostPosted: Thu May 24, 2012 12:26 am    Post subject: Reply with quote

Seems to be working fine for me in the tutorial. Check to make sure your using the Windows Debugger Option (Settings>Debugger Options tab). Also, when you use the option does it ask you if you would like to attach a debugger (it should initially)? Only other thing I can think is that if your running 64 bit, use the 32 bit client as I have found it to be more reliable.
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Dark Byte
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PostPosted: Thu May 24, 2012 3:28 am    Post subject: Reply with quote

go to settngs->debugger options and check "override existing breakpoints when setting a breakpoint"
Then when there are breakpoints set ce will just blindly override them just like 6.1. (Possible causing the game to crash after a while since the breakpoint that the game relies on is gone)

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STN
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PostPosted: Thu May 24, 2012 9:05 am    Post subject: Reply with quote

Dark Byte wrote:
go to settngs->debugger options and check "override existing breakpoints when setting a breakpoint"
Then when there are breakpoints set ce will just blindly override them just like 6.1. (Possible causing the game to crash after a while since the breakpoint that the game relies on is gone)


wow that is a neat feature. Is there an option to view already placed breakpoints whether it be by CE or the game ?.

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Dark Byte
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PostPosted: Thu May 24, 2012 9:18 am    Post subject: Reply with quote

yes, go to the threadlist (memoryview)
there expand the threads. If a breakpoint is set the dr7 field will contain some description

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