Kudos mate. Trying to get someone here to make something sweet?
No, I'm trying to make something sweet for everyone here. All the 3D L-system based drawers I found were too dated, too ugly, too slow, or too limited. I brought my own unique tokens along with the basics that were already there, took off the limits and am now working on making it slick and user friendly.
When this is done, users will be able to tweak absolutely everything and (hopefully) export a quality 3D render and possibly .gif animations.
EDIT: Still working on getting the pssm shadows to work properly guys so it may look a bit too cartoony atm. I kinda like it how it is though, still looks really good when the shadows play nice though.
Joined: 23 Apr 2006 Posts: 1757 Location: The Netherlands
Posted: Wed May 23, 2012 3:45 pm Post subject:
Evil_Intentions wrote:
Aniblaze wrote:
Kudos mate. Trying to get someone here to make something sweet?
No, I'm trying to make something sweet for everyone here. All the 3D L-system based drawers I found were too dated, too ugly, too slow, or too limited. I brought my own unique tokens along with the basics that were already there, took off the limits and am now working on making it slick and user friendly.
When this is done, users will be able to tweak absolutely everything and (hopefully) export a quality 3D render and possibly .gif animations.
EDIT: Still working on getting the pssm shadows to work properly guys so it may look a bit too cartoony atm. I kinda like it how it is though, still looks really good when the shadows play nice though.
I think you misunderstood: I meant trying to get someone here to create a pleasing GUI design for you to implement. Would never call you a leech, you've been doing fine on your own for the past year, I've enjoyed watching you do your thing.
Kudos mate. Trying to get someone here to make something sweet?
No, I'm trying to make something sweet for everyone here. All the 3D L-system based drawers I found were too dated, too ugly, too slow, or too limited. I brought my own unique tokens along with the basics that were already there, took off the limits and am now working on making it slick and user friendly.
When this is done, users will be able to tweak absolutely everything and (hopefully) export a quality 3D render and possibly .gif animations.
EDIT: Still working on getting the pssm shadows to work properly guys so it may look a bit too cartoony atm. I kinda like it how it is though, still looks really good when the shadows play nice though.
I think you misunderstood: I meant trying to get someone here to create a pleasing GUI design for you to implement. Would never call you a leech, you've been doing fine on your own for the past year, I've enjoyed watching you do your thing.
Oh lol, I didn't take it as you implying anything, I thought you were asking why I was basically making the tool.
And I'm open to collaboration on visual style, other ideas that would complement this, gui layout and design. I've tried to listen and implement as much as my, rather poor, skill could from the community's input(sans visualizer >.>) in past programs, that's no different for this little tool.
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