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UnrealEngine for Flash
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1929394839292057839194958
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PostPosted: Mon Mar 26, 2012 2:16 pm    Post subject: Reply with quote

gogodr wrote:
soo.. whats the better alternative?
Alternative for what? Web design? 3D games? You know the answer to both of those questions
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gogodr
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PostPosted: Mon Mar 26, 2012 2:17 pm    Post subject: Reply with quote

konr wrote:
gogodr wrote:
soo.. whats the better alternative?
Alternative for what? Web design? 3D games? You know the answer to both of those questions

Flash with UDK is doing way better than webGL with this flash beta build. My direction is oriented on 3D processing within a browser and/or cross platform.

this particularly allows android phones and tablet new development tools for new apps and games.

this is the best I have seen with webgl

http://www.tangent3d.co.uk/armada/test/exhibition/index.html
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1929394839292057839194958
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PostPosted: Mon Mar 26, 2012 6:30 pm    Post subject: Reply with quote

Tablets and Android phones do not need flash or even webGL for games at all. Why the fuck would you play a game in your browser, anyway? Like honestly everything that is any good on phones/tablets or even just normal PCs is made in an application or an applet. It's fucking useless to use a browser just for the sake of it. Fair play it's pretty cool for a browser game but that's all it is, a fucking browser game.
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Up2Admin
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PostPosted: Mon Mar 26, 2012 6:31 pm    Post subject: Reply with quote

I love Flash games. I disagree with Konr.
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gogodr
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PostPosted: Mon Mar 26, 2012 6:42 pm    Post subject: Reply with quote

konr wrote:
Tablets and Android phones do not need flash or even webGL for games at all. Why the fuck would you play a game in your browser, anyway? Like honestly everything that is any good on phones/tablets or even just normal PCs is made in an application or an applet. It's fucking useless to use a browser just for the sake of it. Fair play it's pretty cool for a browser game but that's all it is, a fucking browser game.

a fucking browser game. say that to Rovio.

"Android phones do not need flash or even webGL for games at all."
flash is the best development platform now for androids though
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Cryoma
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PostPosted: Mon Mar 26, 2012 6:48 pm    Post subject: Reply with quote

Common misconception #1: Flash is for web browsers only (and now mobile games)
Common misconception #2: Flash handles graphics terrible and lags too much
Common misconception #3: Flash cannot handle 3d (though it's not really worth it with all the optimization you have to do)
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1929394839292057839194958
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PostPosted: Mon Mar 26, 2012 7:26 pm    Post subject: Reply with quote

Cryoma wrote:
Common misconception #1: Flash is for web browsers only (and now mobile games)
Common misconception #2: Flash handles graphics terrible and lags too much
Common misconception #3: Flash cannot handle 3d (though it's not really worth it with all the optimization you have to do)
Way to completely make shit up. I am talking about web based shit because he mentioned webGL.
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Aviar³
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PostPosted: Mon Mar 26, 2012 7:36 pm    Post subject: Reply with quote

Welp, I think Ill just use their engine from now on and never bother making my own. Looks incredible, definitely beyond what I would attribute to flash.
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PostPosted: Mon Mar 26, 2012 7:37 pm    Post subject: Reply with quote

Flash fucking sucks. They made something good in Flash, but that doesn't mean the Flash is good.
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PostPosted: Mon Mar 26, 2012 7:44 pm    Post subject: Reply with quote

konr wrote:
Flash fucking sucks. They made something good in Flash, but that doesn't mean the Flash is good.
Agreed. I also agree with Aviar. Unreal is like... the best. CryEngine is the next best thing imo.
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PostPosted: Mon Mar 26, 2012 7:45 pm    Post subject: Reply with quote

Up2Admin wrote:
konr wrote:
Flash fucking sucks. They made something good in Flash, but that doesn't mean the Flash is good.
Agreed. I also agree with Aviar. Unreal is like... the best. CryEngine is the next best thing imo.


Flash is great for what its meant to do. Alternatives are Unity (meh), Silverlight (lol yeah right), HTML5 (I don't find it appropriate for large projects), and NaCl (chrome only baby).

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PostPosted: Mon Mar 26, 2012 7:47 pm    Post subject: Reply with quote

Aviar³ wrote:
Up2Admin wrote:
konr wrote:
Flash fucking sucks. They made something good in Flash, but that doesn't mean the Flash is good.
Agreed. I also agree with Aviar. Unreal is like... the best. CryEngine is the next best thing imo.


Flash is great for what its meant to do. Alternatives are Unity (meh), Silverlight (lol yeah right), HTML5 (I don't find it appropriate for large projects), and NaCl (chrome only baby).
What large project would you make in a web browser that couldn't be done with HTML5 and jQuery excellently?
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PostPosted: Mon Mar 26, 2012 7:50 pm    Post subject: Reply with quote

konr wrote:
Aviar³ wrote:
Up2Admin wrote:
konr wrote:
Flash fucking sucks. They made something good in Flash, but that doesn't mean the Flash is good.
Agreed. I also agree with Aviar. Unreal is like... the best. CryEngine is the next best thing imo.


Flash is great for what its meant to do. Alternatives are Unity (meh), Silverlight (lol yeah right), HTML5 (I don't find it appropriate for large projects), and NaCl (chrome only baby).
What large project would you make in a web browser that couldn't be done with HTML5 and jQuery excellently?


Lol yeah, because my idea of a great IDE is DreamWeaver or some other tool which was originally designed to be presentation only. Also I'd consider any honest to god game (not just moving shit on screen with half assed collision detection) to be beyond HTML5 in terms of maintaining a clean project structure (not to mention things like tool support, code revision, and other some shit).

P.S.: Forgot to mention Java Applets.

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1929394839292057839194958
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PostPosted: Mon Mar 26, 2012 8:01 pm    Post subject: Reply with quote

Aviar³ wrote:
konr wrote:
Aviar³ wrote:
Up2Admin wrote:
konr wrote:
Flash fucking sucks. They made something good in Flash, but that doesn't mean the Flash is good.
Agreed. I also agree with Aviar. Unreal is like... the best. CryEngine is the next best thing imo.


Flash is great for what its meant to do. Alternatives are Unity (meh), Silverlight (lol yeah right), HTML5 (I don't find it appropriate for large projects), and NaCl (chrome only baby).
What large project would you make in a web browser that couldn't be done with HTML5 and jQuery excellently?


Lol yeah, because my idea of a great IDE is DreamWeaver or some other tool which was originally designed to be presentation only. Also I'd consider any honest to god game (not just moving shit on screen with half assed collision detection) to be beyond HTML5 in terms of maintaining a clean project structure (not to mention things like tool support, code revision, and other some shit).

P.S.: Forgot to mention Java Applets.
I don't think games should be browser based really.
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PostPosted: Mon Mar 26, 2012 8:10 pm    Post subject: Reply with quote

konr wrote:
Flash fucking sucks. They made something good in Flash, but that doesn't mean the Flash is good.

. . .
Uh, gee, this meal sure tastes good, but the ingredients you used are shit and you should feel terrible even though I'm eating it.
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