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Moster is ready for animation
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Aviar³
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PostPosted: Sun Mar 18, 2012 8:15 am    Post subject: Reply with quote

So like, whens the estimated release date?
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The Fish
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PostPosted: Sun Mar 18, 2012 8:17 am    Post subject: Reply with quote

Aviar³ wrote:
So like, whens the estimated release date?

I'm one guy working on whats going to be a big game, so I'm not sure.

I'm doing the environments with a 3d square tileset to save time though.
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Aviar³
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PostPosted: Sun Mar 18, 2012 8:21 am    Post subject: Reply with quote

Can we expect this to beat Skyrim and Bejeweled?
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The Fish
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PostPosted: Sun Mar 18, 2012 8:24 am    Post subject: Reply with quote

Aviar³ wrote:
Can we expect this to beat Skyrim and Bejeweled?

Maybe, if you like a traditional rpg.
Combat is gonna be similar to dragon quest, and the battle scene is gonna be sort of like earthbound. It'll have a top down overworld, in a way similar to dragon quest 9.

Also, new pose!

I might get rid of the shovel, he seems like a punching monster.



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Aviar³
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PostPosted: Sun Mar 18, 2012 8:40 am    Post subject: Reply with quote

All I care about is spells, over the top enemies and weapons.
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The Fish
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PostPosted: Sun Mar 18, 2012 8:43 am    Post subject: Reply with quote

Aviar³ wrote:
All I care about is spells, over the top enemies and weapons.

Weapons are entirely unrestricted. as you'll never see the character wielding them, like in earthbound. bosses are going to be over the top and all have some sort of gimmick to make the fight unique, with some exceptions.
There will be a weapon type skill progression system (maybe, depends if I can get it to work)
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Aviar³
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PostPosted: Sun Mar 18, 2012 8:45 am    Post subject: Reply with quote

What language do you have to program in? (Is it actually called Unity? The language that is, not the virtual machine).
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PostPosted: Sun Mar 18, 2012 8:48 am    Post subject: Reply with quote

Aviar³ wrote:
What language do you have to program in? (Is it actually called Unity? The language that is, not the virtual machine).

I'm pretty sure unity (the engine, I chose it due to the flexibility, low system requirements, and the unrestrictive terms of service) is made in C
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Aviar³
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PostPosted: Sun Mar 18, 2012 8:55 am    Post subject: Reply with quote

So you program the game in C?
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The Fish
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PostPosted: Sun Mar 18, 2012 8:57 am    Post subject: Reply with quote

Aviar³ wrote:
So you program the game in C?

Unity is a very user friendly engine. It has a very easy to work GUI, I have to do very little coding.
That's nice since all I "know" is c++, and I'm terrible at it.

That last pose has been replaced by this, more macho one.

I'm considering making him bounce a bit like the wrestler in rhythm heaven wii.



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Aviar³
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PostPosted: Sun Mar 18, 2012 9:13 am    Post subject: Reply with quote

Seems snazzy, hopefully you meet with success.
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The Fish
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PostPosted: Sun Mar 18, 2012 9:14 am    Post subject: Reply with quote

Aviar³ wrote:
Seems snazzy, hopefully you meet with success.

I certainly hope so.
Don't have much else going for me.
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Kurifodo
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PostPosted: Sun Mar 18, 2012 9:18 am    Post subject: Reply with quote

Talix wrote:
Sam. wrote:
Talix wrote:
The Fish wrote:
Talix wrote:
The Fish wrote:
Talix wrote:
IS THAT BREATHING OR NOT

It's a rest position that I'll probably change.

BUT IS THE PITURE ANIMATED

No.

LIES

>.png



animated pngs are called apng not png
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The Fish
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PostPosted: Sun Mar 18, 2012 9:38 am    Post subject: Reply with quote

Anybody wanna help me make tiles for the ground? Make whatever you feel like, I need them to be 32x32 though.
Thing like rocks, trees and the likes are going to be models though.

Attached is my pathetic attempt at a wooden floor.



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Kurifodo
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PostPosted: Sun Mar 18, 2012 9:40 am    Post subject: Reply with quote

Its not on google chrome but it is on opera?
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