Posted: Wed Jan 25, 2012 9:45 pm Post subject: Help: CE Auto Assembler : Assign to cheat table explain pls
Hi there, hope that I word this properly so I can be helped...
I am in the process of attempting making a trainer.
I read somewhere that you can export from the auto assembler using:
File > assign to cheat table
It is asking for an [Enable] and [Disable] section in the code before it can be used in the table entry.
Could someone kindly refer me to something that explains how to syntax them properly in the code so that my auto assembler code can be used.
It is an extremely simple trainer. just gonna use it to stop the minesweeper timer. from there i can make other ones but i wanted to start really small so i get the concepts. i currently have the address that is incrementing the timer. now i just need to be able to nop or pause the code at a whim with the trainer. also wondering if enable and disable are just different states of the code, like a switch? so disabled, itd act as normal, and enabled, in my example would just be a nop or whatever?
HOPE YOU CAN HELP! Thanks again to anyone who tries
Posted: Fri Jan 27, 2012 5:00 am Post subject: Re: Help: CE Auto Assembler : Assign to cheat table explain
globberbob wrote:
Hi there, hope that I word this properly so I can be helped...
I am in the process of attempting making a trainer.
I read somewhere that you can export from the auto assembler using:
File > assign to cheat table
It is asking for an [Enable] and [Disable] section in the code before it can be used in the table entry.
Could someone kindly refer me to something that explains how to syntax them properly in the code so that my auto assembler code can be used.
It is an extremely simple trainer. just gonna use it to stop the minesweeper timer. from there i can make other ones but i wanted to start really small so i get the concepts. i currently have the address that is incrementing the timer. now i just need to be able to nop or pause the code at a whim with the trainer. also wondering if enable and disable are just different states of the code, like a switch? so disabled, itd act as normal, and enabled, in my example would just be a nop or whatever?
HOPE YOU CAN HELP! Thanks again to anyone who tries
Without being too much of a dick, if you need help with syntax the helpfile is a fairly good resource.
But to give you something simple to start of with, I do not have minesweaper installed sadly... Again, Just a simple example.
Code:
[ENABLE]
00630000: // Location we need to change.
db 90 90 90 // Edits 00630000 to nop nop nop (or 90 90 90 in hex)
[DISABLE]
00630000: // location, same as before since we wanna put it back to default
db FF 48 3C // changes 00630000
What this does is quite simple. If the script is checked 00630000 will be modified and once disabled it will restore the old bytes.
NOTE: You can do ASM instead of db "bytes". So It can look like:
00630000:
nop
nop
nop
There's a lot more then this but this ought to give you something to try out, I still recommend hitting F1 in Auto ASM code page though, it will list most if not all Syntax.
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