Posted: Tue Jan 24, 2012 11:03 pm Post subject: DOSBox problem?
I've been messing with a game that is available for DOS and Windows 95.
I've found the assembler instructions in memory I was looking for and
changed them for the Windows 95 version's executable. I found the
assembler instructions in memory for the DOS version (they are a bit
different from the Win95 instructions), but I can't find them in the
executable. This may have something to do with running it in DOSBox. Has
anyone had a similar experience? What ways are there to find assembler
code that was found in memory inside an executable other than using a hex
editor to find unique lines?
Joined: 09 May 2003 Posts: 25952 Location: The netherlands
Posted: Wed Jan 25, 2012 3:28 am Post subject:
No windows debugger will get you anywhere with debugging a dos game running in dosbox if your intent is to edit the game's exe later on (if it was running in ntdvm.exe then it'd be possible, but not dosbox. Same goes for all emulators)
try a dos debugger (like turbo disassembler32 from borland) inside dosbox and run the game with that, then debug using that program _________________
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