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mordax
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PostPosted: Sun Dec 04, 2011 1:55 pm    Post subject: how to ... Reply with quote

1. how can i open previously saved "pointer scan" results ?
i can't find any way to do that, well i did, but its stupid. i have to make a random search first or add some random address into "cheat list", then right click and do "pointer scan", then pointer window pops up, then i have to cancel the current pointer scan and then i can open previous one from that window...
but i want to open previous one without doing anything else, so how can i open pointer scan window in first place ?

2. how do make hotkeys for "code list"
i need to make hotkey for replaced code, when i click "advanced options" below, then it opens "code list". i want to make hotkeys for that list, how do i do that ?
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Dark Byte
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PostPosted: Sun Dec 04, 2011 2:01 pm    Post subject: Reply with quote

1:
Target the process
Go to memoryview->tools->pointerscan
there click open

2:
You don't, you must add the equivalent as an auto assembler script and assign the hotkey there.

the equivalent is:
Code:

[enable]
modulename.xxx+offset:
db 90 90 90 90 90 90 //depending on how long the instruction is

[disable]
modulename.xxx+offset:
db or ig in al by te s

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mordax
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PostPosted: Sun Dec 04, 2011 3:57 pm    Post subject: Reply with quote

wow that's very complicated, why not make a simple menu in main CE window ? under tools, you have everything, including "pointer scan" ?
anyway, thanks

3. how to add hotkey to more than 1 address at once ?
in one game, there are like 40 addresses controlling color of character, i want to change them ALL at once using hotkey, but i can't seem to find a way to change hotkey for all at once.

another thing, is that when hotkey exists, i can't change it either for more than one. what i did so far, is saved the cheat list, then i opened it in notepad, found out what the hotkey ID is, then replaced them in there.
isn't there really easier way to do all this ? + if hotkey doesn't exist, then this trick doesn't work.
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Dark Byte
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PostPosted: Sun Dec 04, 2011 5:30 pm    Post subject: Reply with quote

Not really complicated. The real workscreen in CE is the memoryview window. The first screen you see is just for those that don't want to get immersed or confused by all the extra's

3:
Create a header and put all the entries of the character under it and give that one header entry a hotkey
Then in the group group config context menu option of that header select that setting a value also sets all the children, and that freezing does the same to children

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mordax
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PostPosted: Wed Dec 14, 2011 2:34 pm    Post subject: Reply with quote

i was little bit too late checking the reply, i already found this, but there's a bug. I'll pm you the bug too in case it takes you long to check all the new posts.

bug is that whenever i make header and add hotkey, that hotkey does not get saved.
i save the table, load the table and all the hotkeys are gone from the "header".
so for now i added new address and put 0 as address and made it act as group/header, but i don't like it. actual group is a lot better than using address, because i can't "freeze" the 0 address, therefore it won't hide the "children".


4. How to edit and generate previously saved trainer (from table)
- i know that there is "edit" button, but it doesn't help me at all.
whenever i open previously saved trainer, i can't find the "generator" anymore.
how can i reopen the trainer generator?

i go under "table" and choose "edit", but it only brings up the editing of the trainer, but i can't see the "generator" window anywhere anymore.

edit: one more small thing. i don't think it exists, but lets say that i have hotkey num4 and i want to replace ALL hotkeys num4 with num5. any way of doing this? would be useful.
for example if we share tables with friends, then everyone wants to use different hotkeys, would be very good if you can just replace them with few clicks.

i guess the notepad method would work, but it takes time and it's not something that beginners can do.
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mordax
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PostPosted: Tue Dec 20, 2011 12:21 am    Post subject: Reply with quote

no fix for this issue yet ?
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Dark Byte
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PostPosted: Tue Dec 20, 2011 8:44 pm    Post subject: Reply with quote

next version (but no idea when)
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mordax
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PostPosted: Sun Apr 15, 2012 6:16 pm    Post subject: Reply with quote

There are few other things:

1. how can i change the default theme of trainer? so i dont have to change colors every time i make trainer.

2. how to re-edit a trainer ? i click on edit but it wont allow me to edit and generate it. generate window wont appear at all.

3. how to change colors for all buttons at once in trainer?
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