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Couple of suggestions

 
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haunted5
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Joined: 23 Aug 2011
Posts: 35

PostPosted: Wed Sep 07, 2011 6:05 pm    Post subject: Couple of suggestions Reply with quote

Hi,

I would like to make a couple of suggestions. Incase these are already implemented then some guidance would be appreciated Smile

1) Allowing edit of a .exe trainer made by CE like in the older versions of CE.

2) Allowing Checkboxes to toggle the cheats that have been input into the trainer rather than using hotkeys as in the 5.61. I have used the show checkbox option when making trainers but the checkboxes for me are always uneditable. They do get checked if a hotkey is used to activate the cheat but cant be used to activate the cheat.

Thanks
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walletcollector
How do I cheat?
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Joined: 12 Sep 2011
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PostPosted: Mon Sep 12, 2011 5:36 pm    Post subject: Another Feature/Idea Reply with quote

Would it be possible to make/or choose to use graphic card's processing or cpu processing? Graphic card processing should dynamically increase pointer scan speeds. Also to select how many cores to use on the graphics card if able to. So not using up all of the graphics card power and ruin gameplay somehow. Also, maybe choose which graphics card one has. For example, I have 2 graphics cards and I would like to dedicate one for pointer scanning while I use the other for gaming(Just a concept, coding only for selecting graphics card) Just an idea. Don't know if it is possible or not.
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Dark Byte
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Joined: 09 May 2003
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Location: The netherlands

PostPosted: Mon Sep 12, 2011 5:57 pm    Post subject: Reply with quote

When there are graphics card with 6GB of ram for the pointermap, perhaps, otherwise I would have to implement some kind of paging in/out mechanism which will slow down the speed to that of a 1Khz cpu. (So perhaps in 2 or 3 years)

Also, with more than 10 thread the main bottleneck will be harddisk access when writing the results

hmm, multiple gpus... 3 graphic cards with 2GB ram should suffice. But I wonder if all that memory can be accessed from the same thread

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