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Get Plants Vs. Zombies registers (eax, ebx, ecx, esi, etc.)

 
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johnnyprimavera
How do I cheat?
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Joined: 28 Aug 2011
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PostPosted: Sun Aug 28, 2011 9:43 pm    Post subject: Get Plants Vs. Zombies registers (eax, ebx, ecx, esi, etc.) Reply with quote

Hello! Currently I'm trying to program a Trainer for PvZ in Visual Basic 6.0. I'd like to get, for example, the address memory where the current sun or money are located, but the problem is that it is a random number which depends on the esi register. How can I get this value from the register and bring it to VB?

Thanks in advance! Wink
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SwaggaJackin'
Master Cheater
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PostPosted: Sun Aug 28, 2011 9:46 pm    Post subject: Reply with quote

Find out how the value is loaded into the register.
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johnnyprimavera
How do I cheat?
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Joined: 28 Aug 2011
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PostPosted: Mon Aug 29, 2011 4:58 am    Post subject: Reply with quote

Cheers SwaggaJackin' for your fast answer.

Inside PvZ there are lots of instances (in assembly code) that bring values to those registers, in fact, they change continuously.

When you are debugging in Cheat Engine 6.0, the Memory Viewer form shows all the Registers, Segment Registers and Flags. What I was asking for is how Cheat Engine knows the values of such registers, because I don't know where they're stored in the memory.
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