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Cheat Engine 6.1 Trainer Maker Bugs

 
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Wheel Of Fate
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PostPosted: Fri Jun 17, 2011 11:30 am    Post subject: Cheat Engine 6.1 Trainer Maker Bugs Reply with quote

1-When I Was Try To Make Trainer As Test I Found Out That Some Hints
Doesnt Display In Form Designer When Hover The Cursor On Objects.
Also Some Objects Not Work Well and When I Try To Delete Object I Made From Object Inspector It Not Delete.

2-When Open Trainer Made By Cheat Engine 6.1 Its Open Many Windows About 3 Times?



Thank You Dark Byte Waiting Reply
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Dark Byte
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PostPosted: Fri Jun 17, 2011 11:44 am    Post subject: Reply with quote

hinst only show if parentshow is false andshowhint is true

as for 3 trainer.exe's it's normal

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Wheel Of Fate
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PostPosted: Fri Jun 17, 2011 5:44 pm    Post subject: Reply with quote

Dark Byte wrote:
hinst only show if parentshow is false andshowhint is true

as for 3 trainer.exe's it's normal


I Tell You This Because When Its Open 3 Times Its Slow

But It Should Open 1 Time? Right?

Like Trainer.EXE
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Dark Byte
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PostPosted: Fri Jun 17, 2011 6:29 pm    Post subject: Reply with quote

it won't slow it down as they are sleeping threads and thus don't take up any cpu time and their memory is paged out
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mgr.inz.Player
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PostPosted: Fri Jun 17, 2011 7:32 pm    Post subject: Reply with quote

@Wheel Of Fate

For example

- witcher2trainer_12_RETAIL_desktop.EXE            (level1 SFX)
     - witcher2trainer_12_RETAIL_desktop.EXE       (level2 SFX)
          witcher2trainer_12_RETAIL_desktop.EXE    (CheatEngine6)


Btw. if trainer has bugs (probably inside lua script or someone forgot to add form_show()). The best way to close all processes is: killing process which has most allocated memory . The other processes will close automatically and clean temp directory.

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Last edited by mgr.inz.Player on Mon Nov 14, 2011 4:01 pm; edited 2 times in total
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pilgrams
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PostPosted: Fri Jun 17, 2011 8:06 pm    Post subject: Reply with quote

I can't get my trainer to work, I finished it just don't work what could be the problem?
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Wheel Of Fate
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PostPosted: Sat Jun 18, 2011 9:41 pm    Post subject: Reply with quote

mgr.inz.Player wrote:
@Wheel Of Fate

For example

- witcher2trainer_12_RETAIL_desktop.EXE            (level1 SFX)
     - witcher2trainer_12_RETAIL_desktop.EXE       (level2 SFX)
          witcher2trainer_12_RETAIL_desktop.EXE    (CheatEngine6)

 look at image:

Process 3580 (CE61) is a child of process 440 (SFX level2)
Process 440 is a child of process 2820 (trainer)


Btw. if trainer has bugs (probably inside lua script or someone forgot to add form_show()). The best way to close all processes is: killing process which has most allocated memory . The other processes will close automatically and clean temp directory.


Thats Strange Because I Know That All Trainers Processes Are Standalone
I mean Trainer.exe
Like Old Cheat Engine Trainer Maker
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Dark Byte
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PostPosted: Sun Jun 19, 2011 5:30 am    Post subject: Reply with quote

why even look at it in the taskbar?

And sure those parent processes can be closed, but you will be left with a ever growing temp folder (alternatively let each trainer clean the temp folder for trainers that are not it's own)

Quote:

I Know That All Trainers Processes Are Standalone

You then probably also know that all swans are white

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gaming04
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PostPosted: Wed Jun 29, 2011 5:59 am    Post subject: Reply with quote

I know this thread is old but there was no solution to his problem. I have the same problem: A CE trainer made with AA scripts, edited with Hotkeys. Once compiled and run, the trainer does not show any window at all. Hotkeys does not work, however.

How to solve this?
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Dark Byte
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PostPosted: Wed Jun 29, 2011 8:14 am    Post subject: Reply with quote

make sure your trainer has an icon and you have a command to show the form
Easiest is use the trainer generator before creating the .exe

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gaming04
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PostPosted: Wed Jun 29, 2011 4:10 pm    Post subject: Reply with quote

I tried the CE Trainer Maker without modifying anything but the Hotkeys. This time, the windows showed and the hotkeys worked.

Unfortunately, this was done after a complete harddrive format.
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