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pilgrams
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PostPosted: Mon Jun 20, 2011 2:21 pm    Post subject: problems Reply with quote

Ok, when I am able to attach the vehdebbuger to unlimited health address. Then I write a script, when I use it it makes everybody have unlimited health. So how can you find out what the players id is so you have it and not your enemies?

Also what kind of protection does games have that will detect debbugers, vehdebbuger is what I used and can't used the others?
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streppel
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PostPosted: Mon Jun 20, 2011 2:37 pm    Post subject: Re: problems Reply with quote

pilgrams wrote:
Ok, when I am able to attach the vehdebbuger to unlimited health address. Then I write a script, when I use it it makes everybody have unlimited health. So how can you find out what the players id is so you have it and not your enemies?

Also what kind of protection does games have that will detect debbugers, vehdebbuger is what I used and can't used the others?

which game?
in your script you should add a check based on some pointer(suggesting the ECX(aka this) pointer if it's a thiscall function,find out what the value is for your own player and check for it in your script, something like

cmp ecx, [SOMECAVEWITHTHEADRESSE]
jz theadresseoftheunlimitedhealthmethod

hope you get it working
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pilgrams
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PostPosted: Mon Jun 20, 2011 2:51 pm    Post subject: Re: problems Reply with quote

streppel wrote:
pilgrams wrote:
Ok, when I am able to attach the vehdebbuger to unlimited health address. Then I write a script, when I use it it makes everybody have unlimited health. So how can you find out what the players id is so you have it and not your enemies?

Also what kind of protection does games have that will detect debbugers, vehdebbuger is what I used and can't used the others?

which game?
in your script you should add a check based on some pointer(suggesting the ECX(aka this) pointer if it's a thiscall function,find out what the value is for your own player and check for it in your script, something like

cmp ecx, [SOMECAVEWITHTHEADRESSE]
jz theadresseoftheunlimitedhealthmethod

hope you get it working


So mostly I used code injection, I have really not have tried the pointer yet. So what you are saying I might have to use the pointer to find the player id?

So would you just used the pointer to find the players id so you can then do a code injection?

So I am still learning most of my games are either static, some non static that I am able to attach the vehdebbuger, and so there are games with the protections that I can't attached the vehdebbuger.

thanks for the reply
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streppel
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PostPosted: Mon Jun 20, 2011 2:57 pm    Post subject: Reply with quote

well,not the to find the player pointer but you can do it to get the base player adresse. you could analyze it's structure but if you just check for the pointer to be correct you can keep out the mess of analyzing its structure
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pilgrams
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PostPosted: Mon Jun 20, 2011 4:28 pm    Post subject: Reply with quote

streppel wrote:
well,not the to find the player pointer but you can do it to get the base player adresse. you could analyze it's structure but if you just check for the pointer to be correct you can keep out the mess of analyzing its structure


So this would give the base address for the player. Thanks for the information
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