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Hack Ammo in F.E.A.R 2 project origin

 
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Smanettone83
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Joined: 21 Feb 2011
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PostPosted: Mon May 23, 2011 6:50 am    Post subject: Hack Ammo in F.E.A.R 2 project origin Reply with quote

Hi guys,
i've found the address of ammo (no reload) in 4 bytes and if i try to nop it, the code works but the game continue to decrease the total ammo... for example:

i've 50/150 ammo

i've nopped the no reload (50) and it works, but the game decrease the total ammo (150 > 149 > 148 etc...)

How can i help me?

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Dark Byte
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PostPosted: Mon May 23, 2011 7:56 am    Post subject: Reply with quote

you probably only found the client part of the ammo, there is also a server part (even if singleplayer) that also holds the ammo

You must adjust both routines before it takes effect (you'll get what I mean with server/client if you see the dll names of the routines accessing those addresses)

check this out
http://forum.cheatengine.org/viewtopic.php?t=445433

probably outdated, but if you check the scripts you'll understand better

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mgr.inz.Player
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PostPosted: Mon May 23, 2011 8:32 am    Post subject: This post has 1 review(s) Reply with quote

I made something similar:

I've searched 200 (50 / 150), fired two bullets and reloaded, searched 198 (50 / 148), and so on until I found right address.
Searched "what writes to this address". I picked first hack point from the list.

then

Searched 50, fired two bullets (don't reload), searched 48, and so on until I found right address.
Searched "what writes to this address".I picked second hack point from the list.

As far as I remember correctly, all hackpoints were in GameServer.dll module.

Sadly, I don't have this cheat table anymore, (accidentally overwrote it)

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Geri
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Joined: 05 Feb 2010
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PostPosted: Mon May 23, 2011 11:01 am    Post subject: Reply with quote

It is not unusual. Many games are storing the total ammo like

ammo in clip + ammo in reserve

So for example if you have

20 in clip + 70 in reserve, then you have 90 ammo in total. Find that value too, or regardless that your ammo in the clip will not decrease, your total ammo will run out.

(Btw. I have made ammo cheat for F.E.A.R. only, but thought it is one of the worst games ever and deleted it long ago. In F.E.A.R, it has worked like I have described. This is also true for most Unreal Engine games.)

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Smanettone83
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PostPosted: Mon May 23, 2011 7:43 pm    Post subject: Reply with quote

mgr.inz.Player wrote:
I made something similar:

I've searched 200 (50 / 150), fired two bullets and reloaded, searched 198 (50 / 148), and so on until I found right address.
Searched "what writes to this address". I picked first hack point from the list.

then

Searched 50, fired two bullets (don't reload), searched 48, and so on until I found right address.
Searched "what writes to this address".I picked second hack point from the list.

As far as I remember correctly, all hackpoints were in GameServer.dll module.

Sadly, I don't have this cheat table anymore, (accidentally overwrote it)


thanks... i've resolved with this method Wink

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