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Method for finding vacuum / 1 hit kill / multi hit?

 
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Evlesoa
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PostPosted: Sun May 15, 2011 11:20 am    Post subject: Method for finding vacuum / 1 hit kill / multi hit? Reply with quote

Does anyone know how these are found? What do you look for?

Thanks a lot.
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Radiation
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PostPosted: Sun May 15, 2011 12:54 pm    Post subject: Reply with quote

it's also called OPK. On-spot player kill.

You find the address of the coordinates of your player. Then you try to nop the opcodes that write to it. this way your character will be stuck on an axis, along with all others. Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy

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Evlesoa
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PostPosted: Tue May 17, 2011 6:17 pm    Post subject: Reply with quote

So you NOP the codes that write to your coordinates? But how does this exactly "vacuum" stuff together, or cause 1 hit kill? I don't think I quite understand. And what do you mean exactly by NOPing the OP Codes that write? That's the same as NOPing the write addresses to coordinates, correct?

and what about being able to do 1 hit kill?
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Seergaze3
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PostPosted: Thu May 19, 2011 9:42 am    Post subject: Reply with quote

Are you trying to void an address so the entire object gets removed?
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Radiation
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PostPosted: Fri May 20, 2011 5:03 pm    Post subject: Reply with quote

im4eversmart wrote:
Are you trying to void an address so the entire object gets removed?


no, i think he wants to cluster all players in the game...


Evlesoa wrote:
So you NOP the codes that write to your coordinates? But how does this exactly "vacuum" stuff together, or cause 1 hit kill? I don't think I quite understand. And what do you mean exactly by NOPing the OP Codes that write? That's the same as NOPing the write addresses to coordinates, correct?

and what about being able to do 1 hit kill?



it voids the use of a player axis in the game, so the game thinks everyone is at 0,0,0. then you drop a grenade and everyone dies at the same time. (that's if you NOP the X, Y, and Z axis)

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Slugsnack
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PostPosted: Sun May 22, 2011 8:43 am    Post subject: Reply with quote

itapa wrote:
im4eversmart wrote:
Are you trying to void an address so the entire object gets removed?


no, i think he wants to cluster all players in the game...


Evlesoa wrote:
So you NOP the codes that write to your coordinates? But how does this exactly "vacuum" stuff together, or cause 1 hit kill? I don't think I quite understand. And what do you mean exactly by NOPing the OP Codes that write? That's the same as NOPing the write addresses to coordinates, correct?

and what about being able to do 1 hit kill?



it voids the use of a player axis in the game, so the game thinks everyone is at 0,0,0. then you drop a grenade and everyone dies at the same time. (that's if you NOP the X, Y, and Z axis)

not really. if anything that will make it so no one can move. not being able to change a value just means it will assume the last value that it had.
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Radiation
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PostPosted: Mon May 23, 2011 6:01 pm    Post subject: Reply with quote

Slugsnack wrote:
itapa wrote:
im4eversmart wrote:
Are you trying to void an address so the entire object gets removed?


no, i think he wants to cluster all players in the game...


Evlesoa wrote:
So you NOP the codes that write to your coordinates? But how does this exactly "vacuum" stuff together, or cause 1 hit kill? I don't think I quite understand. And what do you mean exactly by NOPing the OP Codes that write? That's the same as NOPing the write addresses to coordinates, correct?

and what about being able to do 1 hit kill?



it voids the use of a player axis in the game, so the game thinks everyone is at 0,0,0. then you drop a grenade and everyone dies at the same time. (that's if you NOP the X, Y, and Z axis)

not really. if anything that will make it so no one can move. not being able to change a value just means it will assume the last value that it had.


yeah, and you can set them to 0 after nopping. but usually, it automatically changes to 0 because there are mor than one OP codes that change that address.

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