Coreveen Cheater
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Joined: 12 May 2011 Posts: 41
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Posted: Thu May 12, 2011 10:19 pm Post subject: Advanced Pattern Deciphering - Please Help! |
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Okay.. so in the game I'm playing, I've stumbled across some very peculiar memory addresses that, when reversed, controls whether or not a unique event has taken place in the game. In other words.. entering a screen with 0000000000000000 will trigger the scene you see the first time you enter the screen, then the value changes to 8000000000000000 and you never see that scene again, unless you reverse the code.
http ://i589.photobucket.c om/albums/ss334/Kirbyarm/AdvancedTable. jpg
I understand how the game stores the memory of these types of address values. (01 + 02 + 04 + 08 = 0F, 10 + 20 + 40 + 80 = F0) That would store eight events.
However... if you look at the table you'll notice those hex values affect 8 different addresses! If you change for 4 or the 8 in those two tables, it will affect all the other addresses in perfect harmony! I don't understand this at all. I set them all to 1 byte addresses initially, but I have the feeling "FF" isn't enough memory to store the addresses so I changed them to 8 bytes and I get these astronomically enormous numbers that all perfectly coincide with their hex counterparts only the 4 or 8 changes "up a step" or byte if you will.
What I want to know is what address is actually important? How can you tell which is the right one? They can overlap and overlay into addresses completely unrelated at times it seems and it's boggling the hell out of me!
Any help would be appreciated.
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