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Battlemaster2 How do I cheat?
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Joined: 04 Mar 2011 Posts: 3
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Posted: Fri Mar 04, 2011 6:47 pm Post subject: How to find every adress in a game. |
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Hello.
I want to make a hack application for a game. I know how to code Visual Basic and know how to edit memory. So I went into the game, and found the address I was looking for, but it keeps changing.
I looked up how to find pointers, but I have no idea what to do with the pointer when I have it.
Thanks if you decide to help me.
Edit: I guess this should be at General Gamehacking. Could someone move this for me?
Edit2: I read the General Gamehacking guidelines.
This is the game. g a m e s f o r t h e b r a i n . c o m / g a m e s /o o o z e . It's a fail game, but I just want to try it as a first hacking application. Sorry for the spaces, says I cant post URLs.
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Battlemaster2 How do I cheat?
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Joined: 04 Mar 2011 Posts: 3
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Posted: Sun Mar 06, 2011 11:01 am Post subject: |
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TheUnpredictable How do I cheat?
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Joined: 07 Mar 2011 Posts: 1
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Posted: Mon Mar 07, 2011 2:37 pm Post subject: pointer |
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| Use Flasm its better than vb coding for flash games:)
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Radiation Grandmaster Cheater
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Joined: 17 Jun 2009 Posts: 842 Location: Chernobyl
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Posted: Tue Mar 08, 2011 1:01 am Post subject: |
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this is how pointers work:
you found two things, right? an address, and an offset (most likely)
now, this is what needs to happen:
1) Read the value of the address
2) Take the value and add the offset to it
3) Now the final value is your new address
This is how it's done in VB6:
Dim Address1 As Long
Call ReadALong("Game Process", &HAddress, value1)
Address1 = Address1 + &HOffset
Call WriteALong("Game Process", Address1, 100)
In final terms, Address1 is your new "EVER-CHANGING" address. Offset is the offset that you found. 100 is the value which you want to set the address to. You will need to change the 100 to something else that suits your needs.
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Geri Moderator
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Joined: 05 Feb 2010 Posts: 5627
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Posted: Tue Mar 08, 2011 8:01 am Post subject: |
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Pointers will be mostly useless for a browser based game. Like flash and java etc. It is a waste of time to even search for them.
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Radiation Grandmaster Cheater
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Joined: 17 Jun 2009 Posts: 842 Location: Chernobyl
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Posted: Tue Mar 08, 2011 7:39 pm Post subject: |
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| Geri wrote: | | Pointers will be mostly useless for a browser based game. Like flash and java etc. It is a waste of time to even search for them. |
so, are there ways of defeating that? i know you can go into variable changing/scanning for flash, but what about Java?
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Geri Moderator
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Posted: Tue Mar 08, 2011 9:59 pm Post subject: |
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When people are trying to make trainers for flash games with pointers etc, they don't even think about what are they doing. Flash games are running in flash player which is running in a browser. It is a box in a box story. They expect that everyone is using the same browser with the same version with the same flash player version etc. Pointers and code injection will obviously not work if the game is running from a browser. If some stand-alone flash player is used (like in offline flash based games), then you can do a trainer for it with aobscan and maybe with pointers.
In most cases if you make a trainer for flash games this way, it will work on your computer max (and usually not even on your computer if you restart the game).
As for Java, I don't play Java games at all but I doubt that simple pointers would work for the above mentioned reasons.
Just think about how complex is the environment that is needed to run the game and it should be obvious that there are thousands of possible variations in browser etc. How will you make a trainer which is working in all environment? Obviously not the usual way that you use for exe files.
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