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Adding Multiple Codes onto Table
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greatveemon
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PostPosted: Sun Dec 26, 2010 6:36 am    Post subject: Adding Multiple Codes onto Table Reply with quote

is there anyway I can add a the adresses in my cheat table at the same time and with their current value? It's really a pain if I have to add them one by one. and also I want to add this multiple adress in Trainer.
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Geri
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PostPosted: Sun Dec 26, 2010 6:53 pm    Post subject: Re: Adding Multiple Codes onto Table Reply with quote

greatveemon wrote:
is there anyway I can add a the adresses in my cheat table at the same time and with their current value? It's really a pain if I have to add them one by one. and also I want to add this multiple adress in Trainer.


I don't really understand what is Your exact question, but You can select multiple addresses from the results and add them to Your table with SHIFT+click (or Select all items, CTRL+A). It is also working with codes from auto-debugging features (find out what...) or from the disassembler window.

For trainers, You can add as many scripts and addresses to one key combination as You wish. Just keep clicking on the Add button until You are ready, and assign a name and hotkey for the option that You have created.

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greatveemon
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PostPosted: Sun Dec 26, 2010 9:41 pm    Post subject: Reply with quote

well I know the Shift+Click, but when I'm double clicking in the search result while others is selected. It is just adding only one address in my table. and what is this auto-debugging thingy? EDIT: nevermind, there is a red arrow button that i've never noticed. Thanks to the help file who i've never red. still I don't understand that auto-debugging thingy.

For Trainer. I know what you mean. What I want to happen is to speed up adding address on the trainer. I want their address and their current value in the in the table to be added into my trainer quickly. I don't want to make their values the same.
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Geri
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PostPosted: Sun Dec 26, 2010 10:14 pm    Post subject: Reply with quote

By auto-debugging features, I mean when You click on an address or on a code and You use the "find out what writes/access..." feature.
Those are debugger options but they are pretty automatic compared to manual debugging, where You set breakpoints and stops manually.

As for adding values to the trainer more quickly, I have never tried. I usually don't use addresses, only scripts.

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greatveemon
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PostPosted: Sun Dec 26, 2010 11:16 pm    Post subject: Reply with quote

so is there anyway I can turn all this table to a script?
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Geri
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PostPosted: Mon Dec 27, 2010 3:32 am    Post subject: Reply with quote

You mean to change the addresses to a script?
Well if You use code injection instead of pointers etc, than yes. But I don't really know what kind of table it is that You have made.

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greatveemon
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PostPosted: Mon Dec 27, 2010 7:30 am    Post subject: Reply with quote

it is just a normal addresses. no scripting, just want to lock or change manually the values so it doesn't decrease. I think I used that Code Injection before when I'm trying to do a 1-hit kill. But everyone seems can do a 1-hit kill other than me.

EDIT: is scripting is much faster in creating trainer for multiple addresses?
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Geri
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PostPosted: Mon Dec 27, 2010 2:28 pm    Post subject: Reply with quote

It is depending on the game. If You want to change 90 items in a list and You have a code which is accessing to all items, then yes, it is definitely easier to change them with 1 line of code than adding 90 values to a table or trainer.
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greatveemon
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PostPosted: Tue Dec 28, 2010 3:50 am    Post subject: Reply with quote

just a last question. I'm trying to hack a rom with the emulator. After that, I found the addresses that I need and it works. Even I restart the emulator or the pc, it still working. but when I'm trying to use the table again on another pc, it doesn't. IS there anyway I can fix this?
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Geri
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PostPosted: Tue Dec 28, 2010 4:12 am    Post subject: Reply with quote

Which emulator?
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greatveemon
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PostPosted: Tue Dec 28, 2010 8:12 am    Post subject: Reply with quote

Fusion Sega Emulator.
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Geri
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PostPosted: Tue Dec 28, 2010 1:15 pm    Post subject: Reply with quote

I have used Gens for Sega games and there the addresses are static. At least if I use the same operating system.
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Dark Byte
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PostPosted: Tue Dec 28, 2010 2:12 pm    Post subject: Reply with quote

if the game itself uses static addresses then it should be solvable with a level 1 pointer (the part where the emulator allocates the emulated memory)
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greatveemon
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PostPosted: Wed Dec 29, 2010 3:13 am    Post subject: Reply with quote

all the search results were black. and still I don't know what you guys are you talking about? well I tried it again in another pc and still no luck. It's only working only in my pc, wherein I search the addresses.

EDIT: okay I think the one I'm trying to check if the addresses are working running Windows XP Home Edition Service Pack 3, while mine is Windows XP Professional Service Pack 2. Is the OS can affect the addresses?
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Geri
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PostPosted: Wed Dec 29, 2010 3:47 am    Post subject: Reply with quote

Yes, it can affect the address in some cases. Like if You use an emulator.
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