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Trance Break Master Cheater
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Sharpies! Master Cheater
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Posted: Sat Jul 10, 2010 7:40 pm Post subject: |
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Hm.
imo, not the best tut to follow, but that's just me not really liking that style.
However, you did follow it pretty well. Looks alright. However, I think you had a bit too much fun with the blur tool, especially around the focal. The haphazard blurring also seems to detract from the depth.
C & C = comment and critique, by the way.
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Trance Break Master Cheater
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Posted: Sat Jul 10, 2010 7:52 pm Post subject: |
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Sharpies! wrote: | Hm.
imo, not the best tut to follow, but that's just me not really liking that style.
However, you did follow it pretty well. Looks alright. However, I think you had a bit too much fun with the blur tool, especially around the focal. The haphazard blurring also seems to detract from the depth.
C & C = comment and critique, by the way. |
If you could, can you direct me to a tutorial that you would find okay to follow? Thanks for the definition and the c&c, btw.
edit : tried this one http://www.sigtutorials.com/tutorials/basics/liquify-tool.html and came up with..
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Bobi! Grandmaster Cheater
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Posted: Sat Jul 10, 2010 8:29 pm Post subject: |
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For the first, I'd move the focal down a bit. Using the rule of thirds usually works pretty well.
For the second, the focal doesn't stand out enough. You can hardly tell where the render ends and the bg starts. It blends in too much.
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Trance Break Master Cheater
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Posted: Sat Jul 10, 2010 8:36 pm Post subject: |
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Bobi! wrote: | For the first, I'd move the focal down a bit. Using the rule of thirds usually works pretty well.
For the second, the focal doesn't stand out enough. You can hardly tell where the render ends and the bg starts. It blends in too much. |
is that a bit better?
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Sharpies! Master Cheater
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Posted: Sat Jul 10, 2010 9:00 pm Post subject: |
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A bit heavy on the gradient maps for my taste. (I usually use them only to make the sig's colors fit a bit better together, and mine are usually really subtle.)
If I were you, tuts like that one are good to start with, but find one that incoporates smudging, C4D use.
Once you get used to that, keep in mind techniques that work well. I personally started off following tuts to the letter, but once I figured out a general idea as to what can be done properly that looks good, I took tuts, but deviated slightly to apply some previous knowledge.
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Trance Break Master Cheater
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Posted: Sat Jul 10, 2010 10:21 pm Post subject: |
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so I tried first-hand smudging - no tutorial or nothing. is it decent?
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