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Game detecting CE debugger

 
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iNach
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PostPosted: Sun May 30, 2010 12:49 am    Post subject: Game detecting CE debugger Reply with quote

Hey, i'm playing Just Cause 2 and every time I try to attach the debugger to it, it's detecting it and closing it self.

Somebody here posted a CT with pointers so I guess it's possible to attach it somehow... please help.
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Dark Byte
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PostPosted: Sun May 30, 2010 6:35 am    Post subject: Reply with quote

try kernelmode debugging
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Haxory'
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PostPosted: Sun May 30, 2010 6:38 am    Post subject: Reply with quote

Dark Byte wrote:
try kernelmode debugging


That didn't work on either Win7 or 64-bit systems disabling me to use it Sad
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Dark Byte
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PostPosted: Sun May 30, 2010 6:42 am    Post subject: Reply with quote

on 64-bit systems to use kernelmode debugging you must launch the system with unsigned driver support AND dbvm
if your system crashes or just full out doesn't support dbvm, then yes, not much you can do there, except install a 32-bit os

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iNach
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PostPosted: Sat Jun 19, 2010 5:55 pm    Post subject: Reply with quote

Dark Byte wrote:
on 64-bit systems to use kernelmode debugging you must launch the system with unsigned driver support AND dbvm
if your system crashes or just full out doesn't support dbvm, then yes, not much you can do there, except install a 32-bit os


Ahh.. hmm.. I've got 32 bit os, but I didn't understand what to do =O
Can you explain in simple words? I've got no idea what's dbvm or unsigned drivers and support....

Thanks =]
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Dark Byte
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PostPosted: Sat Jun 19, 2010 6:25 pm    Post subject: Reply with quote

on 32-bit you don't need that
just enable kernelmode debugging

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iNach
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PostPosted: Mon Jun 21, 2010 6:54 pm    Post subject: Reply with quote

Dark Byte wrote:
on 32-bit you don't need that
just enable kernelmode debugging


Thanks, but I've done it and it didn't work...
[I went to settings --> extra --> Use kernelmode debugger options when possible.. It's the only box I've "ticked".. ]
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Dark Byte
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PostPosted: Tue Jun 22, 2010 4:33 am    Post subject: Reply with quote

and make sure that you do NOT click on the button that says :"Attach to process", and make sure it doesn't ask to attach the debugger any other time
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iNach
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PostPosted: Tue Jun 22, 2010 1:26 pm    Post subject: Reply with quote

Dark Byte wrote:
and make sure that you do NOT click on the button that says :"Attach to process", and make sure it doesn't ask to attach the debugger any other time


If you meant not to click on the process list, Then yeah... I never do that XD
if not please explain.

but what do you mean "asks to attach the debugger"?

[Sorry for being an idiot?]
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Dark Byte
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PostPosted: Tue Jun 22, 2010 2:16 pm    Post subject: Reply with quote

with the kernelmode debugger you don't get any message asking if you want to attach the debugger. It just does it.

that's the best way to make sure you're actually using it

And you are using ce 5.6 right ?

Also, you're sure the game isn't just detecting ce ? So even before you start debugging it says hack detected and then closes ?


If the game just closes without any message, then try kernelmode debugging with global debugging enabled

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iNach
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PostPosted: Tue Jun 22, 2010 3:00 pm    Post subject: Reply with quote

Dark Byte wrote:
with the kernelmode debugger you don't get any message asking if you want to attach the debugger. It just does it.

that's the best way to make sure you're actually using it

And you are using ce 5.6 right ?

Also, you're sure the game isn't just detecting ce ? So even before you start debugging it says hack detected and then closes ?


If the game just closes without any message, then try kernelmode debugging with global debugging enabled


Oh, yeah, it doesn't ask, just attaching...
and yes i'm using CE 5.6.

and I am sure it's not CE that it's detecting because someone posted in the forum Cheat Table that I used and it worked perfectly

But still, it's detecting it and closes...
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