View previous topic :: View next topic |
Author |
Message |
TwEaK How do I cheat?
Reputation: 0
Joined: 13 Jun 2010 Posts: 2
|
Posted: Sun Jun 13, 2010 8:57 pm Post subject: how do I make a UCE? |
|
|
Ok my name is TwEaK, Im a hack developer I make hacks for a game Called Combat Arms. Ok now my problem is I need to get Address's from Combat Arms to have VIP Feature in my hack my Problem is CE is detected. Now the Coding Languages I know are Visual Basic 2005-2008 and C++ 2008. Now I am willing to learn another Coding Language if I have to, to Make CE work. If you guys can be kind enough and please post EVERY Download link I need to start making CE Undetected, Also Tut's would be very nice. Please respond ASAP. Thank you Dark Byte for your Awesome site, And everyone else here at the CE Community
**Edit
I would be glad to release Undetected version once I get it working. |
|
Back to top |
|
 |
Fantasy I post too much
Reputation: 13
Joined: 29 Jul 2007 Posts: 3113
|
Posted: Mon Jun 14, 2010 1:38 am Post subject: |
|
|
1. Learn Delphi
2. Rewrite the parts that get detected in Cheat Engine
3. ????
4. Profit
Seriously, if it was so easy we could just post a small tutorial for you and you would be able to do it just like that, we would have done it ages ago. Also, if it was that easy, it would get detected in no time again.
But you have to change the parts that makes it detected. That's how it works with UCEs. |
|
Back to top |
|
 |
TwEaK How do I cheat?
Reputation: 0
Joined: 13 Jun 2010 Posts: 2
|
Posted: Mon Jun 14, 2010 11:03 am Post subject: |
|
|
Actually your wrong, why. Let me explain now if I so happen to make it Undetected why leave it open source so it can get patched again and again be smart about it secure your code instead of have it out in the open where it can be patched and once again have to be fixed. Now I dont know Delphi coding language but I wont be hard to learn cause im good at thing that interest me. now lets see how my UCE turns out compared to all of yours? And lets hope im correct about securing the code so it dont get patched
-TwEaK
**Edit
"edit the parts that get detected"
thats not a helpful way of explaining anything. for all I know there could be 900 parts that get detected >.> be more detailed on your explanation please
**PS
Also I Have Original DDK ISO if you guys need it. And Delphi 7 with Legit Keygen im installing right now as we speak and everything seems clean. |
|
Back to top |
|
 |
bioggy How do I cheat?
Reputation: 0
Joined: 21 Jun 2010 Posts: 2
|
Posted: Mon Jun 21, 2010 7:41 am Post subject: |
|
|
If you need help just add me to msn I have my own (my old account is inactive so do not let the posts get the better of you) |
|
Back to top |
|
 |
Slugsnack Grandmaster Cheater Supreme
Reputation: 71
Joined: 24 Jan 2007 Posts: 1857
|
Posted: Mon Jun 21, 2010 8:05 pm Post subject: |
|
|
the generic method is to comment everything out. then comment in things bit by bit till it becomes detected. at that point you know that it is that part that you just commented back in which is detected. you then need to make that bit undetected in some way. some bits may be as easy as to change a string constant. other bits may by a scan for a byte signature that is generated by a few particular lines of source. you may have to rewrite this to have the same functionality but to result in different code generation. then you have things which are harder to undetect, like if an api you use is being hooked and that causes you to be unable to read memory for example. that is the general concept behind undetecting though. |
|
Back to top |
|
 |
iPromise Grandmaster Cheater
Reputation: -1
Joined: 27 Jun 2009 Posts: 529 Location: Canada
|
Posted: Wed Jun 23, 2010 10:27 am Post subject: |
|
|
Well, since you code in C++ you might have an idea of how Delphi works. Open the CE source with a delphi compiler then from there on, find out what is detected. I personally think changing the GUI, sizes, titles, will help because they're detected from what Dark Byte claims. Then if its still detected which is a high possibility of it being then look into some other parts, you get the idea. REALLY time consuming if you think about it, you can instead code your own memory scanner in a dll and inject it to your target, faster, and easier. I made a undetected memory scanner in less then 30 mins =/ well thats just me. |
|
Back to top |
|
 |
Slugsnack Grandmaster Cheater Supreme
Reputation: 71
Joined: 24 Jan 2007 Posts: 1857
|
Posted: Wed Jun 23, 2010 11:13 am Post subject: |
|
|
iPromise wrote: | Well, since you code in C++ you might have an idea of how Delphi works. Open the CE source with a delphi compiler then from there on, find out what is detected. I personally think changing the GUI, sizes, titles, will help because they're detected from what Dark Byte claims. Then if its still detected which is a high possibility of it being then look into some other parts, you get the idea. REALLY time consuming if you think about it, you can instead code your own memory scanner in a dll and inject it to your target, faster, and easier. I made a undetected memory scanner in less then 30 mins =/ well thats just me. |
let's just do some logical thinking here. dark byte is maybe, 200 times the programmer you'll ever be ? and he took several years to get CE to the state it is at now. well let's take it from there. let's just use your blatant 30 minutes lie and do some comparisons. did you do it so fast because you're such a great programmer ? well, no, i guess not since you are 200 times shitter than dark byte. does your memory scanner work ? well, proved time and time again : no, no it doesn't.
now let's look at the memory scanner that you've released multiple times. let's just pretend for a second that the features list that you post actually work. okay so we have.. a scan which has a 20% success rate after running for half an hour if the user runs as admin, doesn't scan for values under 15 and doesn't move his mouse around too much. now let's look at what CE did in that half an hour. i was able to scan the address in 15 seconds and use the rest of the time to use hardware breakpoints to debug via the disassembler. this helped me write an autoassembler script which i translated into a trainer using CE's built in trainer maker. oh and i used maybe 5% of CE's total functions.
yes, you're right. that's just you. |
|
Back to top |
|
 |
|