Posted: Thu Apr 29, 2010 9:19 pm Post subject: Function tracing
I've been mucking around in a game with the unrandomizer and found the rand function that governs crits, evasion and other interesting stuff.
Took a while to isolate that function from the other functions that the unrandomizer modifies and while those function also governs interesting weird stuff, its not really the stuff i was interested in.
The question is how would i go about tracing what functions that calls the rand function I've found? I don't really want to unrandomize everything the function governs every time i feel like unleashing a 20hit critical on a boss.
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