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Protected memory area?

 
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SBAOM
Newbie cheater
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Joined: 10 Feb 2010
Posts: 19

PostPosted: Wed Mar 03, 2010 2:20 pm    Post subject: Protected memory area? Reply with quote

Hi, with all this cheat engine memory-editing thing I started thinking about making a program myself that edits a memory region. I'm actually making a specific cheat for a specific game, which consists of making multiple clients available. I looked for the statement for days and finally found where it was located, kernel32.dll. It's address 8d86A of kernel32.dll, the exact statement is PUSH 000000b7 (68 b7000000). The weird thing here is that I'm making this program in C++, and I'm using the ReadProcessMemory function, which works perfectly, BUT when reading those 5 bytes I get 5 zeroes. The first time I tried, I found the "68" at 8d86A, but from the second time up to now I didn't get any successful results. What is this, protected memory? Why can I see it and edit it by using cheat engine and not by using my program? Is there any specific procedure cheat engine use? I'm gonna check the source code out, but I would be really thankfull if you helped me.

Thank you.
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Slugsnack
Grandmaster Cheater Supreme
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Joined: 24 Jan 2007
Posts: 1857

PostPosted: Wed Mar 03, 2010 4:22 pm    Post subject: Reply with quote

it's your code. post it
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Dark Byte
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Joined: 09 May 2003
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PostPosted: Wed Mar 03, 2010 4:52 pm    Post subject: Reply with quote

Perhaps the address you're reading is wrong(e.g didn't get the proper base address of kernel32.dll), or you haven't opened a valid process

as for getting 5 zero's, are you sure it's reading 5 zeros and not just returning false ?

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