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SBAOM Newbie cheater
Reputation: 0
Joined: 10 Feb 2010 Posts: 19
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Posted: Wed Mar 03, 2010 2:20 pm Post subject: Protected memory area? |
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Hi, with all this cheat engine memory-editing thing I started thinking about making a program myself that edits a memory region. I'm actually making a specific cheat for a specific game, which consists of making multiple clients available. I looked for the statement for days and finally found where it was located, kernel32.dll. It's address 8d86A of kernel32.dll, the exact statement is PUSH 000000b7 (68 b7000000). The weird thing here is that I'm making this program in C++, and I'm using the ReadProcessMemory function, which works perfectly, BUT when reading those 5 bytes I get 5 zeroes. The first time I tried, I found the "68" at 8d86A, but from the second time up to now I didn't get any successful results. What is this, protected memory? Why can I see it and edit it by using cheat engine and not by using my program? Is there any specific procedure cheat engine use? I'm gonna check the source code out, but I would be really thankfull if you helped me.
Thank you.
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Slugsnack Grandmaster Cheater Supreme
Reputation: 71
Joined: 24 Jan 2007 Posts: 1857
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Posted: Wed Mar 03, 2010 4:22 pm Post subject: |
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| it's your code. post it
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Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25813 Location: The netherlands
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Posted: Wed Mar 03, 2010 4:52 pm Post subject: |
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Perhaps the address you're reading is wrong(e.g didn't get the proper base address of kernel32.dll), or you haven't opened a valid process
as for getting 5 zero's, are you sure it's reading 5 zeros and not just returning false ?
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