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Finding cordinates

 
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Lemonlime
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Joined: 15 Sep 2007
Posts: 139

PostPosted: Sun Dec 27, 2009 5:08 pm    Post subject: Finding cordinates Reply with quote

Hey Guys

I'm trying to find the cordinates of some monsters. Once I find them, I could move them to place, where they'd fall and die. I'm pretty sure this can be done with CE, so it shouldten be too hard.

I tried, searching for an unkown value (4 byte), and then make the mob move right, then search for a increased value, then make it move left, search for decreased value, and repeating that many times. I never managed to finish it, because I only have 480 seconds, and I need more, cause when time's up, theres still 2.5k values left. I'm not even sure this will work.
So could anybody help me out?
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educofu
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Joined: 21 Aug 2009
Posts: 171
Location: Brazil,MG,OP

PostPosted: Mon Dec 28, 2009 12:20 am    Post subject: Reply with quote

yep... thats not a problem about hackin, but organization and searching.

first of all, u should find a way to scan faster or change the timer, which is usually client-sided. so try messing up with CE's hotkeys, it helps alot. pausing the process is also a good ideia.

remember that most of cordinates are float.

if u can, search ur char cordinates first (where u dont have problems with timer and monsters) and find the pointer to it. try to know the limit of the stage (min/max value u can go).

unknow initial values include many values that are desnecessaries. try doing range scan within the limits.

Also, u can get where u want to find the monster cordinate, stay close to the monster, and look for a range of values close to ur char cord which the monster can be inside. let the monster move and repeat it.

(if cant understand, try harder)

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