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Slappy101 I post too much
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Joined: 19 Jun 2007 Posts: 2602
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Posted: Tue Nov 17, 2009 2:34 pm Post subject: The Lonelier Island |
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37,403,266 polygons, 3h21min render time, I know the roof texture is messed up.
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gogodr I post too much
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Joined: 19 Dec 2006 Posts: 2041
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Posted: Tue Nov 17, 2009 2:37 pm Post subject: |
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lold, such a contrast.
and, thats quite a small doll house.
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Cheat Engine User Something epic
Reputation: 60
Joined: 22 Jun 2007 Posts: 2071
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Posted: Tue Nov 17, 2009 2:40 pm Post subject: |
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| House isn't standing right, it seems not right.
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Slappy101 I post too much
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Joined: 19 Jun 2007 Posts: 2602
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Posted: Tue Nov 17, 2009 2:46 pm Post subject: |
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Ya, there's supposed to be poles coming out from the bottom but it isn't elevated right, I'll work on it a bit and do an over-night render.
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iModernWarfare How do I cheat?
Reputation: 0
Joined: 16 Nov 2009 Posts: 2
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educofu Expert Cheater
Reputation: 3
Joined: 21 Aug 2009 Posts: 171 Location: Brazil,MG,OP
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Posted: Tue Nov 17, 2009 4:38 pm Post subject: |
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You didnt needed all that time rendering, and waht tha hell: 37kk plygons??!?!?!
it is indeed an awsome piece of art , but u reach a level of quality that we cant see.
this could b done with 1kk polygons without loosing quality.
here's a challenge:
try to make the same thing u've done, but with max 500k polygons.
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"I finally started thinking outside of the box, only to find myself in a larger box." |
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gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Tue Nov 17, 2009 4:55 pm Post subject: |
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protip, he didn't do most of the enviroment (( its all Vue defaults ))
anyways xP I dont think the house was a default not he downloaded it so I guess he made it.
(( I just noticed that xP the island is one of the vue starting tutorials xP ))
anyways, there is work to do there. get better textures for the house and fix size ... really ...
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Slappy101 I post too much
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Joined: 19 Jun 2007 Posts: 2602
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Posted: Tue Nov 17, 2009 5:06 pm Post subject: |
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Um, I didn't use a tutorial for this, I was messing around with the Eco-system painter. And I'm not sure why someone would need a tutorial for something simple like this.
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gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Tue Nov 17, 2009 5:11 pm Post subject: |
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anyways. its not like if you spent looots of time working on it.
its a nice outcome for self study indeed.
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Slappy101 I post too much
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Joined: 19 Jun 2007 Posts: 2602
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Posted: Tue Nov 17, 2009 8:54 pm Post subject: |
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| educofu wrote: | You didnt needed all that time rendering, and waht tha hell: 37kk plygons??!?!?!
it is indeed an awsome piece of art , but u reach a level of quality that we cant see.
this could b done with 1kk polygons without loosing quality.
here's a challenge:
try to make the same thing u've done, but with max 500k polygons. |
the whole purpose of the program is that it uses ultra high poly counts. If I wanted to do something with low polys I would use a different program. Each individual piece of grass is probably around 6 polys, that's the main reason
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