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C# Help using arrays please
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gogodr
I post too much
Reputation: 125

Joined: 19 Dec 2006
Posts: 2041

PostPosted: Thu Nov 12, 2009 7:53 pm    Post subject: C# Help using arrays please Reply with quote

k so I have a custom class I made and I want to make an array of that class
my custom class is BoardCells

Code:

namespace WoWminis
{
    class BoardCells
    {
        public bool isMountain = false;
        public bool isForest = false;
        public Vector3 position;
       

    }
}


so I have this at the begging of my public class
Code:

BoardCells [,]Cell = new BoardCells[10,11];


but when I want to write in the array

it says "
"NullReferenceException was unhandled"
"Object reference not set to an instance of an object."
Code:

  //Board positions
            [b]Cell[1, 1].position = new Vector3(-42.5f, 0.1f, 50.3f);[/b]
            Cell[1, 2].position = new Vector3(-36.75f, 0.1f, 40.3f);
            Cell[1, 3].position = new Vector3(-42.5f, 0.1f, 30.3f);
            Cell[1, 4].position = new Vector3(-36.75f, 0.1f, 20.3f);
            Cell[1, 5].position = new Vector3(-42.5f, 0.1f, 10.3f);
            Cell[1, 6].position = new Vector3(-36.75f, 0.1f, 0.3f);
            Cell[1, 7].position = new Vector3(-42.5f, 0.1f, -10.3f);
            Cell[1, 8].position = new Vector3(-36.75f, 0.1f, -20.3f);
            Cell[1, 9].position = new Vector3(-42.5f, 0.1f, -30.3f);
            Cell[1, 10].position = new Vector3(-36.75f, 0.1f, -40.3f);
            Cell[1, 11].position = new Vector3(-42.5f, 0.1f, -50.3f);
            Cell[2, 1].position = new Vector3(-31f, 0.1f, 50.3f);
            Cell[2, 2].position = new Vector3(-25.25f, 0.1f, 40.3f);
            Cell[2, 3].position = new Vector3(-31f, 0.1f, 30.3f);
            Cell[2, 4].position = new Vector3(-25.25f, 0.1f, 20.3f);
            Cell[2, 5].position = new Vector3(-31f, 0.1f, 10.3f);
            Cell[2, 6].position = new Vector3(-25.25f, 0.1f, 0.3f);
            Cell[2, 7].position = new Vector3(-31f, 0.1f, -10.3f);
            Cell[2, 8].position = new Vector3(-25.25f, 0.1f, -20.3f);
            Cell[2, 9].position = new Vector3(-31f, 0.1f, -30.3f);
            Cell[2, 10].position = new Vector3(-25.25f, 0.1f, -40.3f);
            Cell[2, 11].position = new Vector3(-31f, 0.1f, -50.3f);
            Cell[3, 1].position = new Vector3(-19.5f, 0.1f, 50.3f);
            Cell[3, 2].position = new Vector3(-13.5f, 0.1f, 40.3f);
            Cell[3, 3].position = new Vector3(-19.5f, 0.1f, 30.3f);
            Cell[3, 4].position = new Vector3(-13.5f, 0.1f, 20.3f);
            Cell[3, 5].position = new Vector3(-19.5f, 0.1f, 10.3f);
            Cell[3, 6].position = new Vector3(-13.5f, 0.1f, 0.3f);
            Cell[3, 7].position = new Vector3(-19.5f, 0.1f, -10.3f);
            Cell[3, 8].position = new Vector3(-13.5f, 0.1f, -20.3f);
            Cell[3, 9].position = new Vector3(-19.5f, 0.1f, -30.3f);
            Cell[3, 10].position = new Vector3(-13.5f, 0.1f, -40.3f);
            Cell[3, 11].position = new Vector3(-19.5f, 0.1f, -50.3f);
            Cell[4, 1].position = new Vector3(-7.5f, 0.1f, 50.3f);
            Cell[4, 2].position = new Vector3(-1.75f, 0.1f, 40.3f);
            Cell[4, 3].position = new Vector3(-7.5f, 0.1f, 30.3f);
            Cell[4, 4].position = new Vector3(-1.75f, 0.1f, 20.3f);
            Cell[4, 5].position = new Vector3(-7.5f, 0.1f, 10.3f);
            Cell[4, 6].position = new Vector3(-1.75f, 0.1f, 0.3f);
            Cell[4, 7].position = new Vector3(-7.5f, 0.1f, -10.3f);
            Cell[4, 8].position = new Vector3(-1.75f, 0.1f, -20.3f);
            Cell[4, 9].position = new Vector3(-7.5f, 0.1f, -30.3f);
            Cell[4, 10].position = new Vector3(-1.75f, 0.1f, -40.3f);
            Cell[4, 11].position = new Vector3(-7.5f, 0.1f, -50.3f);
            Cell[5, 1].position = new Vector3(4f, 0.1f, 50.3f);
            Cell[5, 2].position = new Vector3(10f, 0.1f, 40.3f);
            Cell[5, 3].position = new Vector3(4f, 0.1f, 30.3f);
            Cell[5, 4].position = new Vector3(10f, 0.1f, 20.3f);
            Cell[5, 5].position = new Vector3(4f, 0.1f, 10.3f);
            Cell[5, 6].position = new Vector3(10f, 0.1f, 0.3f);
            Cell[5, 7].position = new Vector3(4f, 0.1f, -10.3f);
            Cell[5, 8].position = new Vector3(10f, 0.1f, -20.3f);
            Cell[5, 9].position = new Vector3(4f, 0.1f, -30.3f);
            Cell[5, 10].position = new Vector3(10f, 0.1f, -40.3f);
            Cell[5, 11].position = new Vector3(4f, 0.1f, -50.3f);
            Cell[6, 1].position = new Vector3(15.75f, 0.1f, 50.3f);
            Cell[6, 2].position = new Vector3(10f, 0.1f, 40.3f);
            Cell[6, 3 ].position = new Vector3(15.75f, 0.1f, 30.3f);
            Cell[6, 4].position = new Vector3(10f, 0.1f, 20.3f);
            Cell[6, 5].position = new Vector3(15.75f, 0.1f, 10.3f);
            Cell[6, 6].position = new Vector3(10f, 0.1f, 0.3f);
            Cell[6, 7].position = new Vector3(15.75f, 0.1f, -10.3f);
            Cell[6, 8].position = new Vector3(10f, 0.1f, -20.3f);
            Cell[6, 9].position = new Vector3(15.75f, 0.1f, -30.3f);
            Cell[6, 10].position = new Vector3(10f, 0.1f, -40.3f);
            Cell[6, 11].position = new Vector3(15.75f, 0.1f, -50.3f);
            Cell[7, 1].position = new Vector3(27.5f, 0.1f, 50.3f);
            Cell[7, 2].position = new Vector3(33.5f, 0.1f, 40.3f);
            Cell[7, 3].position = new Vector3(27.5f, 0.1f, 30.3f);
            Cell[7, 4].position = new Vector3(33.5f, 0.1f, 20.3f);
            Cell[7, 5].position = new Vector3(27.5f, 0.1f, 10.3f);
            Cell[7, 6].position = new Vector3(33.5f, 0.1f, 0.3f);
            Cell[7, 7].position = new Vector3(27.5f, 0.1f, -10.3f);
            Cell[7, 8].position = new Vector3(33.5f, 0.1f, -20.3f);
            Cell[7, 9].position = new Vector3(27.5f, 0.1f, -30.3f);
            Cell[7, 10].position = new Vector3(33.5f, 0.1f, -40.3f);
            Cell[7, 11].position = new Vector3(27.5f, 0.1f, -50.3f);
            Cell[8, 1].position = new Vector3(39.25f, 0.1f, 50.3f);
            Cell[8, 2].position = new Vector3(45f, 0.1f, 40.3f);
            Cell[8, 3].position = new Vector3(39.25f, 0.1f, 30.3f);
            Cell[8, 4].position = new Vector3(45f, 0.1f, 20.3f);
            Cell[8, 5].position = new Vector3(39.25f, 0.1f, 10.3f);
            Cell[8, 6].position = new Vector3(45f, 0.1f, 0.3f);
            Cell[8, 7].position = new Vector3(39.25f, 0.1f, -10.3f);
            Cell[8, 8].position = new Vector3(45f, 0.1f, -20.3f);
            Cell[8, 9].position = new Vector3(39.25f, 0.1f, -30.3f);
            Cell[8, 10].position = new Vector3(45f, 0.1f, -40.3f);
            Cell[8, 11].position = new Vector3(39.25f, 0.1f, -50.3f);
            Cell[9, 1].position = new Vector3(41f, 0.1f, 50.3f);
            Cell[9, 2].position = new Vector3(56.75f, 0.1f, 40.3f);
            Cell[9, 3].position = new Vector3(41f, 0.1f, 30.3f);
            Cell[9, 4].position = new Vector3(56.75f, 0.1f, 20.3f);
            Cell[9, 5].position = new Vector3(41f, 0.1f, 10.3f);
            Cell[9, 6].position = new Vector3(56.75f, 0.1f, 0.3f);
            Cell[9, 7].position = new Vector3(41f, 0.1f, -10.3f);
            Cell[9, 8].position = new Vector3(56.75f, 0.1f, -20.3f);
            Cell[9, 9].position = new Vector3(41f, 0.1f, -30.3f);
            Cell[9, 10].position = new Vector3(56.75f, 0.1f, -40.3f);
            Cell[9, 11].position = new Vector3(41f, 0.1f, -50.3f);
            Cell[10, 1].position = new Vector3(62.6f, 0.1f, 50.3f);
            Cell[10, 2].position = new Vector3(68.5f, 0.1f, 40.3f);
            Cell[10, 3].position = new Vector3(62.6f, 0.1f, 30.3f);
            Cell[10, 4].position = new Vector3(68.5f, 0.1f, 20.3f);
            Cell[10, 5].position = new Vector3(62.6f, 0.1f, 10.3f);
            Cell[10, 6].position = new Vector3(68.5f, 0.1f, 0.3f);
            Cell[10, 7].position = new Vector3(62.6f, 0.1f, -10.3f);
            Cell[10, 8].position = new Vector3(68.5f, 0.1f, -20.3f);
            Cell[10, 9].position = new Vector3(62.6f, 0.1f, -30.3f);
            Cell[10, 10].position = new Vector3(68.5f, 0.1f, -40.3f);
            Cell[10, 11].position = new Vector3(62.6f, 0.1f, -50.3f);
            //Board Mountains
            Cell[1, 1].isMountain = false;
            Cell[1, 2].isMountain = false;
            Cell[1, 3].isMountain = false;
            Cell[1, 4].isMountain = false;
            Cell[1, 5].isMountain = false;
            Cell[1, 6].isMountain = false;
            Cell[1, 7].isMountain = false;
            Cell[1, 8].isMountain = false;
            Cell[1, 9].isMountain = false;
            Cell[1, 10].isMountain = false;
            Cell[1, 11].isMountain = false;
            Cell[2, 1].isMountain = false;
            Cell[2, 2].isMountain = false;
            Cell[2, 3].isMountain = false;
            Cell[2, 4].isMountain = false;
            Cell[2, 5].isMountain = false;
            Cell[2, 6].isMountain = false;
            Cell[2, 7].isMountain = false;
            Cell[2, 8].isMountain = false;
            Cell[2, 9].isMountain = false;
            Cell[2, 10].isMountain = false;
            Cell[2, 11].isMountain = false;
            Cell[3, 1].isMountain = false;
            Cell[3, 2].isMountain = false;
            Cell[3, 3].isMountain = false;
            Cell[3, 4].isMountain = false;
            Cell[3, 5].isMountain = false;
            Cell[3, 6].isMountain = false;
            Cell[3, 7].isMountain = false;
            Cell[3, 8].isMountain = false;
            Cell[3, 9].isMountain = false;
            Cell[3, 10].isMountain = false;
            Cell[3, 11].isMountain = false;
            Cell[4, 1].isMountain = false;
            Cell[4, 2].isMountain = false;
            Cell[4, 3].isMountain = false;
            Cell[4, 4].isMountain = false;
            Cell[4, 5].isMountain = false;
            Cell[4, 6].isMountain = false;
            Cell[4, 7].isMountain = false;
            Cell[4, 8].isMountain = false;
            Cell[4, 9].isMountain = false;
            Cell[4, 10].isMountain = false;
            Cell[4, 11].isMountain = false;
            Cell[5, 1].isMountain = false;
            Cell[5, 2].isMountain = false;
            Cell[5, 3].isMountain = false;
            Cell[5, 4].isMountain = false;
            Cell[5, 5].isMountain = false;
            Cell[5, 6].isMountain = false;
            Cell[5, 7].isMountain = false;
            Cell[5, 8].isMountain = false;
            Cell[5, 9].isMountain = false;
            Cell[5, 10].isMountain = false;
            Cell[5, 11].isMountain = false;
            Cell[6, 1].isMountain = false;
            Cell[6, 2].isMountain = false;
            Cell[6, 3].isMountain = false;
            Cell[6, 4].isMountain = false;
            Cell[6, 5].isMountain = false;
            Cell[6, 6].isMountain = false;
            Cell[6, 7].isMountain = false;
            Cell[6, 8].isMountain = false;
            Cell[6, 9].isMountain = false;
            Cell[6, 10].isMountain = false;
            Cell[6, 11].isMountain = false;
            Cell[7, 1].isMountain = false;
            Cell[7, 2].isMountain = false;
            Cell[7, 3].isMountain = false;
            Cell[7, 4].isMountain = false;
            Cell[7, 5].isMountain = false;
            Cell[7, 6].isMountain = false;
            Cell[7, 7].isMountain = false;
            Cell[7, 8].isMountain = false;
            Cell[7, 9].isMountain = false;
            Cell[7, 10].isMountain = false;
            Cell[7, 11].isMountain = false;
            Cell[8, 1].isMountain = false;
            Cell[8, 2].isMountain = false;
            Cell[8, 3].isMountain = false;
            Cell[8, 4].isMountain = false;
            Cell[8, 5].isMountain = false;
            Cell[8, 6].isMountain = false;
            Cell[8, 7].isMountain = false;
            Cell[8, 8].isMountain = false;
            Cell[8, 9].isMountain = false;
            Cell[8, 10].isMountain = false;
            Cell[8, 11].isMountain = false;
            Cell[9, 1].isMountain = false;
            Cell[9, 2].isMountain = false;
            Cell[9, 3].isMountain = false;
            Cell[9, 4].isMountain = false;
            Cell[9, 5].isMountain = false;
            Cell[9, 6].isMountain = false;
            Cell[9, 7].isMountain = false;
            Cell[9, 8].isMountain = false;
            Cell[9, 9].isMountain = false;
            Cell[9, 10].isMountain = false;
            Cell[9, 11].isMountain = false;
            Cell[10, 1].isMountain = false;
            Cell[10, 2].isMountain = false;
            Cell[10, 3].isMountain = false;
            Cell[10, 4].isMountain = false;
            Cell[10, 5].isMountain = false;
            Cell[10, 6].isMountain = false;
            Cell[10, 7].isMountain = false;
            Cell[10, 8].isMountain = false;
            Cell[10, 9].isMountain = false;
            Cell[10, 10].isMountain = false;
            Cell[10, 11].isMountain = false;
            //Board Forest
            Cell[1, 1].isForest = false;
            Cell[1, 2].isForest = false;
            Cell[1, 3].isForest = false;
            Cell[1, 4].isForest = false;
            Cell[1, 5].isForest = false;
            Cell[1, 6].isForest = false;
            Cell[1, 7].isForest = false;
            Cell[1, 8].isForest = false;
            Cell[1, 9].isForest = false;
            Cell[1, 10].isForest = false;
            Cell[1, 11].isForest = false;
            Cell[2, 1].isForest = false;
            Cell[2, 2].isForest = false;
            Cell[2, 3].isForest = false;
            Cell[2, 4].isForest = false;
            Cell[2, 5].isForest = false;
            Cell[2, 6].isForest = false;
            Cell[2, 7].isForest = false;
            Cell[2, 8].isForest = false;
            Cell[2, 9].isForest = false;
            Cell[2, 10].isForest = false;
            Cell[2, 11].isForest = false;
            Cell[3, 1].isForest = false;
            Cell[3, 2].isForest = false;
            Cell[3, 3].isForest = false;
            Cell[3, 4].isForest = false;
            Cell[3, 5].isForest = false;
            Cell[3, 6].isForest = false;
            Cell[3, 7].isForest = false;
            Cell[3, 8].isForest = false;
            Cell[3, 9].isForest = false;
            Cell[3, 10].isForest = false;
            Cell[3, 11].isForest = false;
            Cell[4, 1].isForest = false;
            Cell[4, 2].isForest = false;
            Cell[4, 3].isForest = false;
            Cell[4, 4].isForest = false;
            Cell[4, 5].isForest = false;
            Cell[4, 6].isForest = false;
            Cell[4, 7].isForest = false;
            Cell[4, 8].isForest = false;
            Cell[4, 9].isForest = false;
            Cell[4, 10].isForest = false;
            Cell[4, 11].isForest = false;
            Cell[5, 1].isForest = false;
            Cell[5, 2].isForest = false;
            Cell[5, 3].isForest = false;
            Cell[5, 4].isForest = false;
            Cell[5, 5].isForest = false;
            Cell[5, 6].isForest = false;
            Cell[5, 7].isForest = false;
            Cell[5, 8].isForest = false;
            Cell[5, 9].isForest = false;
            Cell[5, 10].isForest = false;
            Cell[5, 11].isForest = false;
            Cell[6, 1].isForest = false;
            Cell[6, 2].isForest = false;
            Cell[6, 3].isForest = false;
            Cell[6, 4].isForest = false;
            Cell[6, 5].isForest = false;
            Cell[6, 6].isForest = false;
            Cell[6, 7].isForest = false;
            Cell[6, 8].isForest = false;
            Cell[6, 9].isForest = false;
            Cell[6, 10].isForest = false;
            Cell[6, 11].isForest = false;
            Cell[7, 1].isForest = false;
            Cell[7, 2].isForest = false;
            Cell[7, 3].isForest = false;
            Cell[7, 4].isForest = false;
            Cell[7, 5].isForest = false;
            Cell[7, 6].isForest = false;
            Cell[7, 7].isForest = false;
            Cell[7, 8].isForest = false;
            Cell[7, 9].isForest = false;
            Cell[7, 10].isForest = false;
            Cell[7, 11].isForest = false;
            Cell[8, 1].isForest = false;
            Cell[8, 2].isForest = false;
            Cell[8, 3].isForest = false;
            Cell[8, 4].isForest = false;
            Cell[8, 5].isForest = false;
            Cell[8, 6].isForest = false;
            Cell[8, 7].isForest = false;
            Cell[8, 8].isForest = false;
            Cell[8, 9].isForest = false;
            Cell[8, 10].isForest = false;
            Cell[8, 11].isForest = false;
            Cell[9, 1].isForest = false;
            Cell[9, 2].isForest = false;
            Cell[9, 3].isForest = false;
            Cell[9, 4].isForest = false;
            Cell[9, 5].isForest = false;
            Cell[9, 6].isForest = false;
            Cell[9, 7].isForest = false;
            Cell[9, 8].isForest = false;
            Cell[9, 9].isForest = false;
            Cell[9, 10].isForest = false;
            Cell[9, 11].isForest = false;
            Cell[10, 1].isForest = false;
            Cell[10, 2].isForest = false;
            Cell[10, 3].isForest = false;
            Cell[10, 4].isForest = false;
            Cell[10, 5].isForest = false;
            Cell[10, 6].isForest = false;
            Cell[10, 7].isForest = false;
            Cell[10, 8].isForest = false;
            Cell[10, 9].isForest = false;
            Cell[10, 10].isForest = false;
            Cell[10, 11].isForest = false;



any idea of what am I doing wrong ?
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Fendaril
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PostPosted: Thu Nov 12, 2009 8:05 pm    Post subject: Reply with quote

Try declaring the multi-dimensional array correctly

BoardCell[][] Cell=new BoardCell[10][11];
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gogodr
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PostPosted: Thu Nov 12, 2009 8:09 pm    Post subject: Reply with quote

BoardCells [][]Cell = new BoardCells[10][11];
Error 1 Invalid rank specifier: expected ',' or ']'

?? like this?

I though [,] was fine
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Fendaril
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PostPosted: Thu Nov 12, 2009 8:10 pm    Post subject: Reply with quote

[,] is invalid.
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gogodr
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PostPosted: Thu Nov 12, 2009 8:12 pm    Post subject: Reply with quote

http://msdn.microsoft.com/en-us/library/aa288453%28VS.71%29.aspx

"Multidimensional arrays"
:/ I got it from there


the array works .. what is wrong is calling the array to write in it
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Fendaril
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PostPosted: Thu Nov 12, 2009 8:14 pm    Post subject: Reply with quote

just use an array of arrays much easier. :/
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gogodr
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PostPosted: Thu Nov 12, 2009 8:17 pm    Post subject: Reply with quote

just letting you know again:

BoardCells [][]Cell = new BoardCells[10][11];

is not working
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Fendaril
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PostPosted: Thu Nov 12, 2009 8:20 pm    Post subject: Reply with quote

edit: check your vector3 class.

also can i see more code.
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gogodr
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PostPosted: Thu Nov 12, 2009 8:28 pm    Post subject: Reply with quote

BoardCells [][]Cell = new BoardCells[10][]; (( works like this ))

Vector 3 is part of the XNA library


anyways after changing it it gives me the same NullReference error

I'm posting the code here wait.
Edit::


CLOSE THREAD PLEASE

I found out that I wasn't creating the items just making "space " for they

I had to add
Cell[1, 1] = new BoardCells();
Cell[1, 2] = new BoardCells();

............

going to use a loop for that
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Flyte
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PostPosted: Thu Nov 12, 2009 9:48 pm    Post subject: Reply with quote

For the love of Christ use nested for loops to initialize that shit.
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gogodr
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PostPosted: Thu Nov 12, 2009 10:10 pm    Post subject: Reply with quote

Athaem wrote:
For the love of Christ use nested for loops to initialize that shit.

no need.
Loops are made for the sake of organization and ease of coding not for speed of processing and since the position values were extracted through a debug extraction I had it all pasted wit functions with an advanced notepad that let me find and replace with expressions.

also, just organized all in sub programs so its not messy.

right now I moved on and started working on the movement points and movement permissions interface
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hcavolsdsadgadsg
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PostPosted: Thu Nov 12, 2009 11:16 pm    Post subject: Reply with quote

Oh my merciful christ that is fucking horrendous. Use a loop, please

I'd pretty much slash my throat if i came across that
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NoManchesPuto
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PostPosted: Thu Nov 12, 2009 11:31 pm    Post subject: Reply with quote

slovach wrote:
Oh my merciful christ that is fucking horrendous. Use a loop, please

I'd pretty much slash my throat if i came across that


Lol wow you're mean lol ^^

@OP: What are you making exactly?

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gogodr
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PostPosted: Fri Nov 13, 2009 12:36 am    Post subject: Reply with quote

(( a game, if you check Game Developing Section you will see what I'm doing ))

__ right now I'm working on making the mouse projection into the 3D world so I can select by clicking.
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hcavolsdsadgadsg
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PostPosted: Fri Nov 13, 2009 1:53 am    Post subject: Reply with quote

Sounds like you want ray picking
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