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heli0s38 How do I cheat?
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Joined: 23 Oct 2009 Posts: 2
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Posted: Fri Oct 23, 2009 11:08 pm Post subject: CE trainer creation issue |
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Hello,
I'm making a simple trainer for Devil May Cry 4.
ive located the two variables i want to freeze (for Red Orbs and Proud Souls)
and they work perfectly when i freeze them via CE. however, when i go to make them into a trainer, it doesnt work. the text goes red on the trainer, but no working hack.
i believe i have figured out the cause. when i keep CE and the address list open and i restart the game and reattach CE to the process, the "static" addresses for the two variables have changed. it changes every time i restart the game. i dont think it is a pointer because nothing accesses the two variables.
how do i nail these 2 moving variables? am i missing something painfully obvious here?
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25785 Location: The netherlands
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Posted: Sat Oct 24, 2009 3:39 am Post subject: |
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memorybrowse to those addresses abnd check if the memory is green
If it is, you must write down the address in "modulename+offset" notation (get the base address of the modulename and apply the difference to it)
if it isn't, it is a pointer. But since you say ce does manage to use it, and updates it's address list accordingly, then that probably means it's a ststic address.
Tip: Doubleclick the address and see for yourself
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heli0s38 How do I cheat?
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Joined: 23 Oct 2009 Posts: 2
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Posted: Sat Oct 24, 2009 3:03 pm Post subject: |
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i did find out it was indeed a pointer, added it, froze it.
memory address still changed on game restart.
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