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[Maya] Somewhere

 
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Slappy101
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Joined: 19 Jun 2007
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PostPosted: Tue Oct 06, 2009 7:43 pm    Post subject: [Maya] Somewhere Reply with quote

A simple piece I did cause I needed a new desktop background. 47 minute render bla bla bla 1680x1050


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gogodr
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PostPosted: Tue Oct 06, 2009 9:56 pm    Post subject: Reply with quote

47 minutes to render o_O?!

whats your machine specz ?
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tayt3rtot
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PostPosted: Tue Oct 06, 2009 11:49 pm    Post subject: Reply with quote

can i use as a new backround?
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Slappy101
I post too much
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PostPosted: Wed Oct 07, 2009 5:15 am    Post subject: Reply with quote

gogodr wrote:
47 minutes to render o_O?!

whats your machine specz ?


6 point light setup with 32 samples of anti-aliasing per pixel, 10 ray tracing shadow samples (global) and 60 rays per light. On a dual core

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educofu
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PostPosted: Wed Oct 07, 2009 9:54 am    Post subject: Reply with quote

Slappy101 wrote:
gogodr wrote:
47 minutes to render o_O?!

whats your machine specz ?


6 point light setup with 32 samples of anti-aliasing per pixel, 10 ray tracing shadow samples (global) and 60 rays per light. On a dual core


32 samples of antialising?? for what? i cant even see the difference between 4 and 8 samples...

u made the simple so complex.

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Cryoma
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Joined: 14 Jan 2009
Posts: 1819

PostPosted: Wed Oct 07, 2009 10:01 am    Post subject: Reply with quote

educofu wrote:
Slappy101 wrote:
gogodr wrote:
47 minutes to render o_O?!

whats your machine specz ?


6 point light setup with 32 samples of anti-aliasing per pixel, 10 ray tracing shadow samples (global) and 60 rays per light. On a dual core


32 samples of antialising?? for what? i cant even see the difference between 4 and 8 samples...

u made the simple so complex.

That's how he rolls.
And myself also, it must be the highest possible quality ever imaged, or I didn't make it.
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