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		Jesper Grandmaster Cheater Supreme
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				 Posted: Thu Sep 24, 2009 6:45 am    Post subject: Space Cadet (Win XP Pinball) Trainer made in VB6 | 
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				So I have struggled with this for hours and I finally got it working.(Not the trainer itself, reading/writing memory in vb6)
 
 
No use posting a picture since it's not much to look at.
 
 
It has.. Modify Score, Always use *Skill Shot* and I couldn't make anything with the ball count because for some reason pinball crashes after writing to the address.
 
 
*Skill Shot: When you only deploy a little bit up and go out a secret "hole" on the left. So when you use Always use Skill Shot you can use it even when you get Re-Deploy.
 
 
Download link: http://up2share.com/view/nnqafec2m
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		hcavolsdsadgadsg I'm a spammer
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				 Posted: Thu Sep 24, 2009 9:35 am    Post subject: Re: Space Cadet (Win XP Pinball) Trainer made in VB6 | 
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				 	  | Kuchiki Byakuya wrote: | 	 		  So I have struggled with this for hours and I finally got it working.(Not the trainer itself, reading/writing memory in vb6)
 
 
No use posting a picture since it's not much to look at.
 
 
It has.. Modify Score, Always use *Skill Shot* and I couldn't make anything with the ball count because for some reason pinball crashes after writing to the address.
 
 
Download link: http://up2share.com/view/nnqafec2m | 	  
 
 
Pinball uses pointers, if you don't find the pointer, you'll probably be writing to the wrong place every time and making horrible things happen
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		Jesper Grandmaster Cheater Supreme
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				 Posted: Thu Sep 24, 2009 10:07 am    Post subject:  | 
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				| How would I go about reading pointer with ReadProcessMemory?
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		isair Grandmaster Cheater
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				 Posted: Thu Sep 24, 2009 12:33 pm    Post subject:  | 
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				| read the value of the pointer (4 bytes long for 32-bit OSs), then use that value as the address to read in a second ReadProcessMemory call.
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		Jesper Grandmaster Cheater Supreme
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				 Posted: Thu Sep 24, 2009 2:57 pm    Post subject:  | 
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				| I see. Thank you.
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		iPromise Grandmaster Cheater
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				 Posted: Thu Dec 31, 2009 1:37 pm    Post subject:  | 
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				| Find your target address, if its static, and if your using example: CE just get the equation it gives you, it gives you most likely GAME + offset, so all you need to then is get your target processes (pinball) base addess, then add it with the offset which gives you your address.
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