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How to create rapid fire?

 
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gimillii1592
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PostPosted: Wed Jul 01, 2009 2:30 pm    Post subject: How to create rapid fire? Reply with quote

Hello everyone. I recently tried hacking Call of Duty: United Offensive (lol), and I got unlimited ammo for all guns and grenades, as well as godmode. Now, I am trying to create a RAPID FIRE for the bolt action guns. This is turning out to be really hard. Any help? PLEASE!?
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Mozilla Firefox
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PostPosted: Wed Jul 01, 2009 6:24 pm    Post subject: Reply with quote

Look in the modules.
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BOU
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PostPosted: Wed Jul 01, 2009 9:58 pm    Post subject: Reply with quote

gimillii1592 wrote:
Hello everyone. I recently tried hacking Call of Duty: United Offensive (lol), and I got unlimited ammo for all guns and grenades, as well as godmode. Now, I am trying to create a RAPID FIRE for the bolt action guns. This is turning out to be really hard. Any help? PLEASE!?

I think you have to look for a variable that changes because each gun has a different Fire Rate

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Look in the modules.

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gimillii1592
How do I cheat?
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PostPosted: Thu Jul 02, 2009 1:27 pm    Post subject: Reply with quote

JPU364 wrote:
gimillii1592 wrote:
Hello everyone. I recently tried hacking Call of Duty: United Offensive (lol), and I got unlimited ammo for all guns and grenades, as well as godmode. Now, I am trying to create a RAPID FIRE for the bolt action guns. This is turning out to be really hard. Any help? PLEASE!?

I think you have to look for a variable that changes because each gun has a different Fire Rate

- Exclusive wrote:
Look in the modules.

Your avatar kinda looks hot

Very Happy



Yes, I kept on scanning and i got down to like 800 addresses and that is the lowest it will go. When I fire they change then change again to a different number. If I try to freeze some of the addresses, all it goes is make the shooting animation move really fast, but doesnt effect the fire rate. SOMEONE PLEASE HELP ME!?!?


And also, what are the modules?

Thanks :]
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~Pineapple!
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PostPosted: Thu Jul 02, 2009 3:54 pm    Post subject: Reply with quote

Try searching the time between rounds.
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gimillii1592
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PostPosted: Thu Jul 02, 2009 9:42 pm    Post subject: Reply with quote

Xblade wrote:
no fire 1, fire 0, and repeat faster


Please explain?
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gimillii1592
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PostPosted: Mon Jul 06, 2009 4:50 pm    Post subject: Reply with quote

Xblade wrote:
gimillii1592 wrote:
Xblade wrote:
no fire 1, fire 0, and repeat faster


Please explain?


no shot 1, shot and rapid pause 0, and repeat, repeat, or try changed or no changed value.




I tried the change/no change thing and about 150 addresses remain. To test some of those out, do I freeze them when im not firing or when i am firing?D

Also, for the other method is it like this? : Stand still, search for exact value "1" -- shoot and scan for exact value "0"- repeat -----Like that?
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Dark Byte
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PostPosted: Tue Jul 07, 2009 10:04 am    Post subject: Reply with quote

it could also be the game stored the timecount of the last shot, and refuses to shoot till the difference between the current timecount and the stored timecount is big enough.
To make a rapidfire then search for a increased value each tinme you shoot, and then freeze it at 0

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gimillii1592
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PostPosted: Thu Jul 16, 2009 11:34 am    Post subject: Reply with quote

Dark Byte wrote:
it could also be the game stored the timecount of the last shot, and refuses to shoot till the difference between the current timecount and the stored timecount is big enough.
To make a rapidfire then search for a increased value each tinme you shoot, and then freeze it at 0


Cool I'll try that. Thank you!
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InuyashaITB
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PostPosted: Tue Sep 08, 2009 8:45 am    Post subject: Reply with quote

This is very difficult to do using cheat engine because of how many different options it could be... rate of fire is very hard to determine unless you know the exact rate of fire. like in SOME games i have seen it as a console option to be able to choose the rate of fire.

You would PROBABLY be best off using a speedhack and auto-clicker to do the rapid fire of a bolt-action rifle.
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Psy
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PostPosted: Wed Sep 09, 2009 2:45 am    Post subject: Reply with quote

There is 'always' a timer before the next shot. Think about that...
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