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blqxxxxxxx Cheater
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Joined: 25 Aug 2009 Posts: 37
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Posted: Tue Aug 25, 2009 3:38 pm Post subject: How to make hack for CS 1.6 with Delphi 7 |
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Hi all.
Can I make a hack for cs with delphi?If the answer is yes can someone tell me how.In the hack i want to have aim and wall.Have a nice day.Thanks
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hcavolsdsadgadsg I'm a spammer
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Joined: 11 Jun 2007 Posts: 5801
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Posted: Tue Aug 25, 2009 4:32 pm Post subject: |
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| Yes, and I can already tell you, you are way in over your head.
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NothingToShow Grandmaster Cheater Supreme
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Joined: 11 Jul 2007 Posts: 1579
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Posted: Tue Aug 25, 2009 11:34 pm Post subject: |
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I suggest you take a look on the tutorials on GameDeception.
They've got a lot of tutorials for you to read there.
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blqxxxxxxx Cheater
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Joined: 25 Aug 2009 Posts: 37
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Posted: Wed Aug 26, 2009 4:09 am Post subject: |
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OK.If someone have a code for speed hack? I want to learn how to make a hack for each game with delphi .I know how to work with Cheat Engine.Have a nice day
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smartz993 I post too much
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Joined: 20 Jun 2006 Posts: 2013 Location: USA
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Posted: Wed Aug 26, 2009 5:07 am Post subject: |
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| Megaz0r wrote: | OK.If someone have a code for speed hack? I want to learn how to make a hack for each game with delphi .I know how to work with Cheat Engine.Have a nice day |
Look at the Cheat Engine source.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25975 Location: The netherlands
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Posted: Wed Aug 26, 2009 8:49 am Post subject: Re: How to make hack for CS 1.6 with Delphi 7 |
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| Megaz0r wrote: | Hi all.
Can I make a hack for cs with delphi?If the answer is yes can someone tell me how.In the hack i want to have aim and wall.Have a nice day.Thanks  |
Just inject a dll that hooks some routines like the player render routines, and frame present/refresh
Each time a player is rendered add the pointer to the player data structure to a list
Then on present of the frame calculate which object is the best target. Perhaps you can call some internal game routines like isinlineofsight(...) to improve it, but otherwise just pick the one closest to the center of the screen, so the user can pick who to aim at.
Then manipulate the horizontal and vertical rotation and fire. Easiest to do that is just emulate a left mouse key down
I've attached an aimbot for ut2k4(makes use of the ingame islineofsight routine and the bone structure itself) and ut3(basic aim for and autoaim) written in delphi 7 (the hooking part is done in ce)
note that for ut3 I used almost the same framework as I designed for ut2k4
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