wouldn't really be a huge problem. 'looped pointers' exist in code 'naturally' in abstract data types such as doubly linked lists. it would loop for as many times as you tried to dereference the pointer. it's not a problem really so no, the compiler shouldn't complain since as i said 'looped pointers' exist legitly in code anyway
Joined: 17 Feb 2008 Posts: 524 Location: Inside the Intel CET shadow stack
Posted: Mon Aug 10, 2009 7:10 am Post subject:
I suppose. I was looking at it from a view of "give application ptr1 and it'll go through the pointer list until it reaches the data", though this doesn't actually happen since it'd just look at what the pointer went to once and that would be that.
How would CE's pointer scanner handle such a structure? Would it be limited by the depth parameter?
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