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(General) Spawning values question
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iSteam
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PostPosted: Fri Jul 10, 2009 3:49 pm    Post subject: (General) Spawning values question Reply with quote

Hey, I've hanged around here a lot a few years ago, but recently I've got into hacking DS games. I have all the software and all that good stuff. So here's my question.

What types of value changes should be seen when an object is spawn in a game? More importantly, how can I make an object spawn via changing values? If i'm on the wrong track, let me know.

The reason why I'm asking this here is because the software I use to hack DS games is very similiar to the Cheat Engine software, which I'm very familiar with.

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iSteam
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PostPosted: Wed Aug 05, 2009 5:23 pm    Post subject: Reply with quote

*bump*
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clanner
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PostPosted: Wed Aug 05, 2009 7:51 pm    Post subject: Reply with quote

Well, I can help you get started. Try searching for the amount of items in that area, then try finding a way to spawn another one and searched for changed values.
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Slugsnack
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PostPosted: Thu Aug 06, 2009 1:25 am    Post subject: Reply with quote

if it's an OOP game then you can get the number of monsters, debug that address and most likely you'll get code in the constructor of the monster class. just incrementing that number is unlikely to work. you'll probably have to create your own object just like the game does

but first find the class then debug all the methods and find what parameters the constructor takes
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&Vage
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PostPosted: Thu Aug 06, 2009 10:29 am    Post subject: Reply with quote

Slugsnack wrote:
if it's an OOP game then you can get the number of monsters, debug that address and most likely you'll get code in the constructor of the monster class. just incrementing that number is unlikely to work. you'll probably have to create your own object just like the game does

but first find the class then debug all the methods and find what parameters the constructor takes
What games aren't made in OOP these days?
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Slugsnack
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PostPosted: Thu Aug 06, 2009 1:01 pm    Post subject: Reply with quote

don't listen to void, he's a noob and a troll with nothing useful to contribute
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smartz993
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PostPosted: Thu Aug 06, 2009 1:34 pm    Post subject: Reply with quote

void:] wrote:
Slugsnack wrote:
if it's an OOP game then you can get the number of monsters, debug that address and most likely you'll get code in the constructor of the monster class. just incrementing that number is unlikely to work. you'll probably have to create your own object just like the game does

but first find the class then debug all the methods and find what parameters the constructor takes
What games aren't made in OOP these days?


cocks. Plenty.


Last edited by smartz993 on Thu Aug 06, 2009 1:39 pm; edited 1 time in total
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Slugsnack
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PostPosted: Thu Aug 06, 2009 1:37 pm    Post subject: Reply with quote

plenty of games aren't OOP void is just expressing his ignorance in his own little way : )
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smartz993
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PostPosted: Thu Aug 06, 2009 1:39 pm    Post subject: Reply with quote

I read it wrong anyway, but whatever.
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&Vage
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PostPosted: Thu Aug 06, 2009 2:00 pm    Post subject: Reply with quote

Slugsnack wrote:
plenty of games aren't OOP void is just expressing his ignorance in his own little way : )
You always need to have an example, when trying to prove someone's ignorance Rolling Eyes

goback2fuckingthatnappyhairedwitch.

You'll be stupid to create a game without OOP.
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Slugsnack
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PostPosted: Thu Aug 06, 2009 3:09 pm    Post subject: Reply with quote

no you little virgin, not all games are MMORPG.. most of those would be OOP but some people play things other than crapstory..
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&Vage
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PostPosted: Thu Aug 06, 2009 3:35 pm    Post subject: Reply with quote

Slugsnack wrote:
no you little virgin, not all games are MMORPG.. most of those would be OOP but some people play things other than crapstory..
Lawl, never said only MMO's are made with OOP. Still waiting for an example of a game made without OOP today. Rolling Eyes
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Slugsnack
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PostPosted: Thu Aug 06, 2009 3:41 pm    Post subject: Reply with quote

Lawl, lern2google http://en.wikipedia.org/wiki/Procedural_generation

sorry looks like you got owned, son
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&Vage
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PostPosted: Thu Aug 06, 2009 3:53 pm    Post subject: Reply with quote

Slugsnack wrote:
Lawl, lern2google http://en.wikipedia.org/wiki/Procedural_generation

sorry looks like you got owned, son
Still waiting for an example, like an actual game... Rolling Eyes If you're not going to show me it, instead of pulling shit out of your ass, just tell me, in case of wasting my time.
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Slugsnack
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PostPosted: Thu Aug 06, 2009 3:58 pm    Post subject: Reply with quote

i think you're actually blind..

http://en.wikipedia.org/wiki/Synth_video_game
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