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		| Slappy101 I post too much
 
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				|  Posted: Sun Jun 14, 2009 10:22 pm    Post subject: [Slappy101] 3D Weapons |   |  
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				| I'm working in a group to make a mod for the game Mount & Blade, a medieval warfare game. Here are some models I've done for it so far, I haven't been able to get any in-game screenshots cause I still have to get python setup so I can compile the new items. 
 All the models are generally low-poly since it's kind of down on the graphics side. All textures are 1024x1024 except for the axe which was made so I could brush up on my modeling, that one only has 512x512 textures and the UV mapping is absolutely horrible.
 
 
   
   
   
   
   
   
   
   
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		| hcavolsdsadgadsg I'm a spammer
 
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				|  Posted: Sun Jun 14, 2009 10:43 pm    Post subject: |   |  
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				| 2400 tri's seems excessive for the axe, the handle strikes me as something that would be much better suited as being left to a texture. |  | 
	
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		| Slappy101 I post too much
 
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				|  Posted: Sun Jun 14, 2009 10:45 pm    Post subject: |   |  
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				| I actually discarded the axe cause it was more of a way for me to brush up on modeling since I hadn't done it in a while, and I didn't feel like redoing the textures or having to map all the UVs on it. |  | 
	
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		| Cryoma Member of the Year
 
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				|  Posted: Mon Jun 15, 2009 11:47 am    Post subject: |   |  
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				| No offense, but it looks really shitty for high quality. What on earth are you rendering it with?
 And the models are pretty cool.
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		| Fantasy I post too much
 
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				|  Posted: Mon Jun 15, 2009 3:49 pm    Post subject: |   |  
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				| I think it looks good.. |  | 
	
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		| gogodr I post too much
 
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				|  Posted: Mon Jun 15, 2009 7:15 pm    Post subject: |   |  
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				| what program are you using to model ? can you give me your axe?
 or well I'll reproduce it by how it looks when I get some time so you can see why you need to smooth it. its too rough.
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		| Spawnfestis GO Moderator
 
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				|  Posted: Sat Jun 20, 2009 9:56 am    Post subject: |   |  
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				|  	  | gogodr wrote: |  	  | what program are you using to model ? can you give me your axe?
 or well I'll reproduce it by how it looks when I get some time so you can see why you need to smooth it. its too rough.
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 Not for games.
 _________________
 
   CLICK TO HAX MAPLESTORAY ^ !!!!
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		| gogodr I post too much
 
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				|  Posted: Sat Jun 20, 2009 11:00 am    Post subject: |   |  
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				|  	  | Spawnfestis wrote: |  	  |  	  | gogodr wrote: |  	  | what program are you using to model ? can you give me your axe?
 or well I'll reproduce it by how it looks when I get some time so you can see why you need to smooth it. its too rough.
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 Not for games.
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 yes for games
 when making models for old games that doesnt supports much polys you need to do at least a 4 passes materials
 diffuse/specular/bump/ambient occlusion
 
 and the bump map is the same object but modeled in Hi def and then rendered to texture.
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		| cheat018 How do I cheat?
 
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				|  Posted: Tue Jun 23, 2009 1:53 am    Post subject: |   |  
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				| the axe is looking quite big. 
 
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		| e Expert Cheater
 
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				|  Posted: Thu Jun 25, 2009 9:16 am    Post subject: |   |  
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				| Sorry if it's a stupid question, but what software do you use? 
 I'll +Rep.
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		| iGod Grandmaster Cheater
 
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 Location: Manchester, uk.
 
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				|  Posted: Wed Jul 01, 2009 5:59 pm    Post subject: |   |  
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				|  	  | e wrote: |  	  | Sorry if it's a stupid question, but what software do you use? 
 I'll +Rep.
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 Looks like blender.
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		| NoManchesPuto I post too much
 
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				|  Posted: Tue Jul 07, 2009 4:05 pm    Post subject: |   |  
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				| They look nice, how do you get them to look 3D? What do you use? _________________
 
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		| Spawnfestis GO Moderator
 
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				|  Posted: Sun Jul 12, 2009 10:14 am    Post subject: |   |  
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				|  	  | The Dreaded wrote: |  	  | They look nice, how do you get them to look 3D? What do you use? | 
 ...
   _________________
 
   CLICK TO HAX MAPLESTORAY ^ !!!!
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		| feilen Cheater
 
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				|  Posted: Thu Jul 16, 2009 12:55 pm    Post subject: |   |  
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				| Haha, awesome. Should I see if I can remap these for Second Life usage? |  | 
	
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		| Slappy101 I post too much
 
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				|  Posted: Mon Jul 27, 2009 10:05 am    Post subject: |   |  
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				| I use Maya 2009, not blender. And the render setup was just a pre-made Mental Ray light setup. An expansion of the game is coming out soon with updated graphics (mostly models and textures) so I was going to redo the textures and  bevel the model edges. _________________
 
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