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ANYONE FEEL LIKE CRACKING SOME NUMBERS?
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Steve03416634
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PostPosted: Tue May 12, 2009 11:31 am    Post subject: ANYONE FEEL LIKE CRACKING SOME NUMBERS? Reply with quote

function Jj takes integer h,integer c returns integer
local integer n=1
local integer kj='u'
local integer Kj=0
local integer k1=51
local integer k2=27
loop
exitwhen n>32
set h=h+((c*16)+(c/32))+c+Kj+k1
set Kj=Kj+kj
set c=c+((h*16)+(h/32))+h+Kj+k2
set n=n+1
endloop
return h
endfunction

function lj takes string c returns integer
local integer A=0
local string Lj="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"
local integer mj=StringLength(Lj)
loop
exitwhen A>=mj
if SubString(Lj,A,A+1)==c then
return A
endif
set A=A+1
endloop
return 0
endfunction

function Mj takes string s returns integer
local integer pj=0
local integer Pj=0
local integer n=0
local integer mj=StringLength(s)
loop
exitwhen n>=mj
set Pj=lj(SubString(s,n,n+1))
set pj=Jj(pj,Pj)
set n=n+1
endloop
return pj
endfunction

the returned numbers (aka "pj") should be 487909614 0x687FF16C (1753215340) -0x73A9CF50 (18446744071769043120) 0x7ABB94CB (2059113675) -637796677 -512002942

YOU KNOW YOU WANNA.

(and yes, I'm just dumping this here)


Last edited by Steve03416634 on Tue May 12, 2009 11:51 am; edited 1 time in total
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bfsdbsdfbdsfb
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PostPosted: Tue May 12, 2009 11:31 am    Post subject: Reply with quote

YOU KNOW YOU WANT TO.
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M.
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PostPosted: Tue May 12, 2009 12:07 pm    Post subject: Reply with quote

Cake.
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Yazu™
How do I cheat?
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PostPosted: Tue May 12, 2009 12:08 pm    Post subject: Reply with quote

Marcin. wrote:
Cake.
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Strathe
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PostPosted: Tue May 12, 2009 12:25 pm    Post subject: Reply with quote

Code:

    void IEntity::meshToPhysic(irr::scene::IMesh *TMesh, btTriangleMesh *TCollisionMesh, const irr::core::vector3df &TScale)
    {
        for(irr::u32 u = 0; u < TMesh->getMeshBufferCount(); u++)
            meshBufferToPhysic(TMesh->getMeshBuffer(u),TCollisionMesh,TScale);
    }
    void IEntity::meshBufferToPhysic(irr::scene::IMeshBuffer *TMeshBuffer, btTriangleMesh *TCollisionMesh, const irr::core::vector3df &TScale)
    {
        btVector3 TriangleVertices[3];
        u16 *Indices = TMeshBuffer->getIndices();
        if(TMeshBuffer->getVertexType() == EVT_STANDARD)
        {
            S3DVertex *Vertices = (S3DVertex *)TMeshBuffer->getVertices();
            for(u32 i = 0; i < TMeshBuffer->getIndexCount(); i += 3)
            {
                TriangleVertices[0] = btVector3(Vertices[Indices[i]].Pos.X * TScale.X,Vertices[Indices[i]].Pos.Y * TScale.Y,Vertices[Indices[i]].Pos.Z * TScale.Z);
                TriangleVertices[1] = btVector3(Vertices[Indices[i+1]].Pos.X * TScale.X,Vertices[Indices[i+1]].Pos.Y * TScale.Y,Vertices[Indices[i+1]].Pos.Z * TScale.Z);
                TriangleVertices[2] = btVector3(Vertices[Indices[i+2]].Pos.X * TScale.X,Vertices[Indices[i+2]].Pos.Y * TScale.Y,Vertices[Indices[i+2]].Pos.Z * TScale.Z);
                TCollisionMesh->addTriangle(TriangleVertices[0], TriangleVertices[1], TriangleVertices[2],true);
            }
        }
        else
        {
            S3DVertex2TCoords *Vertices = (S3DVertex2TCoords *)TMeshBuffer->getVertices();
            for(u32 i = 0; i < TMeshBuffer->getIndexCount(); i += 3)
            {
                TriangleVertices[0] = btVector3(Vertices[Indices[i]].Pos.X * TScale.X,Vertices[Indices[i]].Pos.Y * TScale.Y,Vertices[Indices[i]].Pos.Z * TScale.Z);
                TriangleVertices[1] = btVector3(Vertices[Indices[i+1]].Pos.X * TScale.X,Vertices[Indices[i+1]].Pos.Y * TScale.Y,Vertices[Indices[i+1]].Pos.Z * TScale.Z);
                TriangleVertices[2] = btVector3(Vertices[Indices[i+2]].Pos.X * TScale.X,Vertices[Indices[i+2]].Pos.Y * TScale.Y,Vertices[Indices[i+2]].Pos.Z * TScale.Z);
                TCollisionMesh->addTriangle(TriangleVertices[0], TriangleVertices[1], TriangleVertices[2],true);
            }
        }
    }
    btVector3 IEntity::QuaternionToEuler(const btQuaternion &TQuat)
    {
        btScalar w = TQuat.getW();
        btScalar x = TQuat.getX();
        btScalar y = TQuat.getY();
        btScalar z = TQuat.getZ();
        float euler[3];
        euler[0] = (float)(atan2f(2.0f*(y*z+x*w),(-(x*x)-(y*y)+(z*z)+(w*w))));
        euler[1] = (float)(asinf(-2.0f*(x*z-y*w)));
        euler[2] = (float)(atan2f(2.0f*(x*y+z*w),( (x*x)-(y*y)-(z*z)+(w*w))));
        return btVector3(euler[0]*180/PI,euler[1]*180/PI,euler[2]*180/PI);
    }
    void IEntity::MatrixToEuler(const btScalar mat[16], btScalar euler[3])
    {
//        btScalar m11 = mat[0];
//        btScalar m12 = mat[1];
        btScalar m13 = mat[2];
        btScalar m21 = mat[4];
        btScalar m22 = mat[5];
        btScalar m23 = mat[6];
        btScalar m31 = mat[8];
//        btScalar m32 = mat[9];
        btScalar m33 = mat[10];

        btScalar h, p, b;
        btScalar sp = -m23;
        if (sp <= -1.0f)
            p = -1.570796f; // -pi/2
        else if (sp >= 1.0)
            p = 1.570796f; // pi/2
        else
            p = asin(sp);

        if (sp > 0.9999f)
        {
            b = 0.0f;
            h = atan2(m13, m33);
        }
        else
        {
            h = atan2(m13, m33);
            b = atan2(m21, m22);
        }
        euler[0] = h;
        euler[1] = p;
        euler[2] = b;
    }
}
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bfsdbsdfbdsfb
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PostPosted: Tue May 12, 2009 1:36 pm    Post subject: Reply with quote

Bump
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M.
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PostPosted: Tue May 12, 2009 1:36 pm    Post subject: Reply with quote

M. wrote:
Cake.
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I am God.
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PostPosted: Tue May 12, 2009 1:36 pm    Post subject: Reply with quote

M. wrote:
M. wrote:
Cake.

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I'm Kruë
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GoogleAK-47
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PostPosted: Tue May 12, 2009 2:07 pm    Post subject: Reply with quote

Kruë wrote:
M. wrote:
M. wrote:
Cake.
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M.
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PostPosted: Tue May 12, 2009 2:13 pm    Post subject: Reply with quote

GoogleAK-47 wrote:
Kruë wrote:
M. wrote:
M. wrote:
Cake.
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Strathe
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PostPosted: Tue May 12, 2009 2:34 pm    Post subject: Reply with quote

M. wrote:
GoogleAK-47 wrote:
Kruë wrote:
M. wrote:
M. wrote:
Cake.
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Steve03416634
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PostPosted: Tue May 12, 2009 2:57 pm    Post subject: Reply with quote

Reisen wrote:
It's CRUNCH. Not CRACK.


First we crack them, then we crunch them.

Common sense, duh.
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bfsdbsdfbdsfb
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PostPosted: Wed May 13, 2009 9:10 am    Post subject: Reply with quote

Bump
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Slugsnack
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PostPosted: Wed May 13, 2009 9:24 am    Post subject: Reply with quote

it's 4
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emil
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PostPosted: Wed May 13, 2009 9:33 am    Post subject: Reply with quote

Strathe wrote:
M. wrote:
GoogleAK-47 wrote:
Kruë wrote:
M. wrote:
M. wrote:
Cake.
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