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Jvlaple Grandmaster Cheater
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Joined: 15 Dec 2008 Posts: 768
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Posted: Fri Jan 23, 2009 6:18 am Post subject: [Question] Possible to hack a Java MMORPG? |
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I'm asking this because I've created a Java MMORPG. I tried hacking it for a bit.. No success. I tried pointer scanning and all that stuff. Yeah, I attached to javaw.exe. Does java store variables differently like flash does? (Ex: Flash = var *
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jadeling wrote: | how do i save my npc? |
samerj13 wrote: | What the fuck is visual basic? |
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hcavolsdsadgadsg I'm a spammer
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Joined: 11 Jun 2007 Posts: 5801
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Posted: Fri Jan 23, 2009 10:46 am Post subject: |
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If you wrote it, why are you asking us?
Depends on how much you trust the client... most MMO's handle collision / movement among other things on the client to keep server load / bandwidth down. This is also why some older games, and ghetto Korean MMO's use a click to move system, as it's much easier on the server.
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Jvlaple Grandmaster Cheater
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Posted: Fri Jan 23, 2009 6:22 pm Post subject: |
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I'm just asking if it's possible to inject the JVM with ASM code. Or pointer scan, so you can maybe see how many people are in your map.
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jadeling wrote: | how do i save my npc? |
samerj13 wrote: | What the fuck is visual basic? |
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92Garfield I'm a spammer
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Joined: 20 Dec 2007 Posts: 5871 Location: Banana Republic Germany
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Posted: Sat Jan 24, 2009 7:36 am Post subject: |
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When it's completly in Java, it is hackable cause client sided.
Otherwise, depends on how you made it..
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~||MRFlame||~ I post too much
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Joined: 17 Mar 2007 Posts: 2012 Location: itemshops.
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Posted: Mon Jan 26, 2009 4:00 am Post subject: |
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Epic Cat Garfield wrote: | When it's completly in Java, it is hackable cause client sided.
Otherwise, depends on how you made it.. | no...Its still sends data to server cause it is a Multiplayer.
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