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Zcythe
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PostPosted: Tue Nov 18, 2008 7:04 am    Post subject: question Reply with quote

Is there a way to tell what number a game has to be multiplied by? Like x8 or x32 or just exact value. Or do we just have to try them all?
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Psy
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PostPosted: Tue Nov 18, 2008 7:42 am    Post subject: Reply with quote

The times 8 methodology is generally only necessary when dealing a flash game. Most other times, unless the game is encrypting the values in a more specific way, you can just bring up the exact values instead. Always remember to fall back onto unknown scans though if you can't find an address Wink

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Dark Byte
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PostPosted: Tue Nov 18, 2008 8:35 am    Post subject: Reply with quote

*8 is needed when the real value is stored 3 bits away from a byte boundary
*32 is needed when the real value is stored 5 bits away from a byte boundary
(and hope that the bits in front of the value are 0)

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nog_lorp
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PostPosted: Tue Nov 18, 2008 5:35 pm    Post subject: Reply with quote

Flash stores variables unaligned to even byte boundaries? That seems like a horrible loss of efficiency to add a little security-through-obscurity.
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Dark Byte
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PostPosted: Tue Nov 18, 2008 5:56 pm    Post subject: Reply with quote

most likely has to do with a proprietary method of handling floating points on systems without a fpu.
one of the bits in front probably mean something like NaN, +Inf, -Inf, or a exponent descriptor.
Haven't bothered dissecting it really

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Zcythe
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PostPosted: Thu Nov 20, 2008 6:28 am    Post subject: Reply with quote

what do you think is easier a variable scanner, or cheatengine?
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Labyrnth
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PostPosted: Thu Nov 20, 2008 6:55 am    Post subject: Reply with quote

For flash games either, variable scanner if your planning on making a flash trainer.
We have a section for flash, go check it out.
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