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Zcythe Grandmaster Cheater
Reputation: 2
Joined: 17 Dec 2007 Posts: 679 Location: :noitacoL
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Posted: Tue Nov 18, 2008 7:04 am Post subject: question |
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Is there a way to tell what number a game has to be multiplied by? Like x8 or x32 or just exact value. Or do we just have to try them all? _________________
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Psy Grandmaster Cheater Supreme
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Joined: 27 Mar 2008 Posts: 1366
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Posted: Tue Nov 18, 2008 7:42 am Post subject: |
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The times 8 methodology is generally only necessary when dealing a flash game. Most other times, unless the game is encrypting the values in a more specific way, you can just bring up the exact values instead. Always remember to fall back onto unknown scans though if you can't find an address
~Psy |
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Dark Byte Site Admin
Reputation: 472
Joined: 09 May 2003 Posts: 25894 Location: The netherlands
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Posted: Tue Nov 18, 2008 8:35 am Post subject: |
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*8 is needed when the real value is stored 3 bits away from a byte boundary
*32 is needed when the real value is stored 5 bits away from a byte boundary
(and hope that the bits in front of the value are 0) _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
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nog_lorp Grandmaster Cheater
Reputation: 0
Joined: 26 Feb 2006 Posts: 743
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Posted: Tue Nov 18, 2008 5:35 pm Post subject: |
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Flash stores variables unaligned to even byte boundaries? That seems like a horrible loss of efficiency to add a little security-through-obscurity. _________________
Mutilated lips give a kiss on the wrist of the worm-like tips of tentacles expanding in my mind
I'm fine accepting only fresh brine you can get another drop of this yeah you wish |
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Dark Byte Site Admin
Reputation: 472
Joined: 09 May 2003 Posts: 25894 Location: The netherlands
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Posted: Tue Nov 18, 2008 5:56 pm Post subject: |
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most likely has to do with a proprietary method of handling floating points on systems without a fpu.
one of the bits in front probably mean something like NaN, +Inf, -Inf, or a exponent descriptor.
Haven't bothered dissecting it really _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
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Zcythe Grandmaster Cheater
Reputation: 2
Joined: 17 Dec 2007 Posts: 679 Location: :noitacoL
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Posted: Thu Nov 20, 2008 6:28 am Post subject: |
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what do you think is easier a variable scanner, or cheatengine? _________________
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Labyrnth Moderator
Reputation: 10
Joined: 28 Nov 2006 Posts: 6301
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Posted: Thu Nov 20, 2008 6:55 am Post subject: |
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For flash games either, variable scanner if your planning on making a flash trainer.
We have a section for flash, go check it out. |
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