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WriteProcessMemory

 
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ElectroFusion
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PostPosted: Sun Nov 09, 2008 4:36 pm    Post subject: WriteProcessMemory Reply with quote

I'm pretty sure WPM is what I need, but whats the addy for WPM? I'm trying to bypass it for maplestory.
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dnsi0
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PostPosted: Sun Nov 09, 2008 4:41 pm    Post subject: Reply with quote

Eh... From what I heard GameGuard hooks to ntoskrnl.exe or something like that so you have to create a system driver that either patches over that over loads a new version of ntoskrnl.exe and use that instead.

Thats all I heard before. Really the method? I don't know.


What was funny was that I first thought ntoskrnl.exe was an executable LOL... T.T
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ElectroFusion
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PostPosted: Sun Nov 09, 2008 4:54 pm    Post subject: Reply with quote

I'm basically trying to tick CF [X] [ ] on an addy. is it really that complex? Kitterz did it.
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ghostonline wrote:

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samuri25404
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PostPosted: Sun Nov 09, 2008 5:11 pm    Post subject: Reply with quote

ElectroFusion wrote:
I'm basically trying to tick CF [X] [ ] on an addy. is it really that complex? Kitterz did it.


Get/SetThreadContext();

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dnsi0
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PostPosted: Sun Nov 09, 2008 5:52 pm    Post subject: Reply with quote

samuri25404 wrote:
ElectroFusion wrote:
I'm basically trying to tick CF [X] [ ] on an addy. is it really that complex? Kitterz did it.


Get/SetThreadContext();


Also you need to set a bp so that when ANY threads pass this point, it gets suspended and then u use getthreadcontext to retrieve the context then modify the context then use setthreadcontext to put it back in after that you use resume thread to keep it going.
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Snootae
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PostPosted: Mon Nov 10, 2008 3:52 am    Post subject: Reply with quote

actually kitterz did not
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Jani
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PostPosted: Mon Nov 10, 2008 9:06 am    Post subject: Re: WriteProcessMemory Reply with quote

ElectroFusion wrote:
whats the addy for WPM?
Code:
#include <windows.h>
...
printf("%x", (int)WriteProcessMemory);
Should work? I'm not sure if casting is needed, CBA to test.
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dnsi0
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PostPosted: Mon Nov 10, 2008 9:42 am    Post subject: Reply with quote

Snootae wrote:
actually kitterz did not


Yes. His hacks used pointers not modifing instructions.
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jeroendeman
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PostPosted: Mon Nov 10, 2008 9:58 am    Post subject: Reply with quote

Snootae wrote:
actually kitterz did not


how did kitterz do it ?
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TraxMate
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PostPosted: Mon Nov 10, 2008 10:44 am    Post subject: Reply with quote

Read the post above you.
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