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[Release] VBCE V5 Source (GG Bypassed Engine)
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dnsi0
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PostPosted: Mon Oct 27, 2008 5:22 pm    Post subject: [Release] VBCE V5 Source (GG Bypassed Engine) Reply with quote

K... I'm probably never gonna update this ever again. So heres the source.
It does bypass gameguard so u know.

There ya go... Do whatever you want with it...



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Last edited by dnsi0 on Wed Oct 29, 2008 5:15 pm; edited 1 time in total
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Innovation
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PostPosted: Mon Oct 27, 2008 5:49 pm    Post subject: Reply with quote

Thanks for the source but why are you giving up on it?
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dnsi0
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PostPosted: Mon Oct 27, 2008 6:11 pm    Post subject: Reply with quote

No Time To Do this. School work.
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xV
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PostPosted: Mon Oct 27, 2008 8:30 pm    Post subject: Reply with quote

dnsi0 wrote:
No Time To Do this. School work.


Ooh oops. It's a bypassed engine.

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tdenisenko
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PostPosted: Sat Nov 01, 2008 6:26 am    Post subject: Reply with quote

lol its cool
a UCE with scan function made in VB

gratz on this v5

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dnsi0
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PostPosted: Sat Nov 01, 2008 9:00 am    Post subject: Reply with quote

tdenisenko wrote:
lol its cool
a UCE with scan function made in VB

gratz on this v5


No It doesn't have a scan. I was going to start that until I had too much work.
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tdenisenko
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PostPosted: Sat Nov 01, 2008 9:57 am    Post subject: Reply with quote

dnsi0 wrote:
tdenisenko wrote:
lol its cool
a UCE with scan function made in VB

gratz on this v5


No It doesn't have a scan. I was going to start that until I had too much work.


it has?
open and see?

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dnsi0
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PostPosted: Sat Nov 01, 2008 10:09 am    Post subject: Reply with quote

You are an idiot. The interface is there but the code is nothing.
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tdenisenko
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PostPosted: Sat Nov 01, 2008 10:55 am    Post subject: Reply with quote

then its shit
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dnsi0
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PostPosted: Sat Nov 01, 2008 11:16 am    Post subject: Reply with quote

tdenisenko wrote:
then its shit


orly? Can you make this do a faster memory reader that bypasses gg cause I really don;t have time right now. With the kernel functions it takes about 0.5 seconds to read a page of bytes but with bypassed functions it takes liek 5 seconds. So can you make it faster?
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--Pillboi--
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PostPosted: Sat Nov 01, 2008 11:29 am    Post subject: Reply with quote

Ya, don't code it in VB. Rolling Eyes
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ups2000ups
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PostPosted: Sat Nov 01, 2008 12:40 pm    Post subject: Reply with quote

--Pillboi-- = idiot

there is nothing wrong with VB you can do almost the same thing in every lg but some is juster easier to do it in

tdenisenko = idiot
tdenisenko = idiot again

not even worth to explain

dnsi0 good work Smile and thanks for the source

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tombana
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PostPosted: Sat Nov 01, 2008 1:48 pm    Post subject: Reply with quote

I had a look at the source, but couldn't find the source of VBCE.dll. However with Olly I found that it uses file mapping to pass the bytes from the remote process to the engine. (so a dll is injected in the remote process).

To speed it up: what about coding the complete engine as a dll and injecting it? Then you don't need any communication with another program whatsoever. (That's the method I use myself at the moment)
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rapion124
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PostPosted: Sat Nov 01, 2008 9:28 pm    Post subject: Reply with quote

This is useless. No one is interested in a GUI because any noob can drag some controls together and call it a "UCE." Why don't you include a way to bypass GG's hooks? It's so sad that we don't see any more examples from people like Dual.
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ups2000ups
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PostPosted: Sun Nov 02, 2008 12:28 am    Post subject: Reply with quote

Added
rapion124 = idiot

this isent a fucking GUI it is an engine thats work but the function he made / bypassed (idk) is slow and thats why it dosent include a scan

and it has some way to write memory to the process too

sorry but i dident look so clearly into the source but i know a little of it Smile

i know my posts in this thread is spam but so are them lol

btw yes Dual is the best programmer i ever seen in this forum but not all can reach his level and you can absolutely not say someone should when you probably cant make a hello program

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