Yes I inject it and it crashed. So I put a check at teh start of the function to see if it even gets called. Appearentally it doesn't get called before it crashes O.o. WTF? So I injected it after maple has initialized and it was pointing to the correct functions. So Thats the problem...
Edit: NVM the function does get called. But its being an ass cause the returned IDirect3D8 seems to fck it up.
So... The functions gets called and the return seems to be the problem. I guess delphi IDirect3D8 class and the C++ IDirect3D8 classes are too different.
There are excellent C++ wrappers available, why use Delphi? If you need I can dig one up for you(I had a pain finding one last time I was looking). _________________
Mutilated lips give a kiss on the wrist of the worm-like tips of tentacles expanding in my mind
I'm fine accepting only fresh brine you can get another drop of this yeah you wish
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